What does 15% target's defense mean on 1.07 arreat?
Is this -15 % like eth rune, does it leaves target with 15% only defense overall or what?
Any ideas?
For PVM play.|||it's -15% of your opponent's total defence.
the .08 version is -15% def per hit. which is even better.|||I recall reading recently that 15% target defense was exactly that, reduces targets defense to 15% it's original value.
Currently asked here in the barb form:
http://diablo.incgamers.com/forums/s...d.php?t=783353|||I believe that is indeed the case. But main question is if it keeps that in 1.10.
Some people believe it get changed to -15% defense. We'll see.
Diablo 3 Statistics
Saturday, April 21, 2012
grief phase blade question
Hello, I had a question regarding using a grief pb with smite.
I know the ias doesn't matter on the grief, but if I plan on skipping out on cbf and I am frozen, does the ias on weapon come into effect?
I am intending on using 20% ias glove with max fanaticism, would getting a 40% ias weapon allow me to free up a glove slot?
Any help is appreciated, thank you!|||with maxed fanaticism u don�t need any ias while using a phaseblade to reach the max smite breakpoibt, not matter if its a 30 or 40 ias grief.
the 20 ias glove matter when u�re cursed with decrep: u need 20 ias with a 30 ias grief on the gloves to reach 7 fpa and 10 if its a 40 ias grief (in total 110 to reach 6 fpa). i don�t know exactly how the frozen would change the numbers, but i think a raven is a pretty standard choice for smiters, or a cham in whatever helmet u use|||i use phase blade with max zeal and max fanaticism and when you turn blue from the cold you do slow down a bit. i do not know whether adding overkill IAS will push through that cold aura effect, and make you keep attacking as fast as before. but it cannot hurt?|||Alright ty for your help krupa.
How much ias would I need with a grief berserker axe for 7 fr smite? I seem to recall the grief having 34 or higher ias was important? Had all this stuff down long ago and can't remember lol.|||Use weapon speed calculator. Depends on your fanat level.
I know the ias doesn't matter on the grief, but if I plan on skipping out on cbf and I am frozen, does the ias on weapon come into effect?
I am intending on using 20% ias glove with max fanaticism, would getting a 40% ias weapon allow me to free up a glove slot?
Any help is appreciated, thank you!|||with maxed fanaticism u don�t need any ias while using a phaseblade to reach the max smite breakpoibt, not matter if its a 30 or 40 ias grief.
the 20 ias glove matter when u�re cursed with decrep: u need 20 ias with a 30 ias grief on the gloves to reach 7 fpa and 10 if its a 40 ias grief (in total 110 to reach 6 fpa). i don�t know exactly how the frozen would change the numbers, but i think a raven is a pretty standard choice for smiters, or a cham in whatever helmet u use|||i use phase blade with max zeal and max fanaticism and when you turn blue from the cold you do slow down a bit. i do not know whether adding overkill IAS will push through that cold aura effect, and make you keep attacking as fast as before. but it cannot hurt?|||Alright ty for your help krupa.
How much ias would I need with a grief berserker axe for 7 fr smite? I seem to recall the grief having 34 or higher ias was important? Had all this stuff down long ago and can't remember lol.|||Use weapon speed calculator. Depends on your fanat level.
Magic find useless for charms?
http://diablo3.ingame.de/tips/calcs/...lt&window=true
is this calculator accurate? i was trying to figure out what my odds were of getting charms off of random mobs with varying amounts of magic find....
According to the calculator, magic find doesn't even matter, your odds of getting charms off any mob are the same with 0%MF as it is with 1000%MF. also, according to this calculator-- the odds of getting non-magic items off of trash-mobs is lower the higher your magic find is... so less socketables the more MF i have.
If this is the case i'd rather stack gold find LOL.|||this is accurate|||More magic find does not increase the amount of items. It only increases the chance that when an item drops it becomes magic, rare, set or unique.
Except for three, charms are always magic. Two of those (anni and torch) are acquired by special events, so the only thing that more magic find increases here is the chance to find Gheeds.|||Well more mf would decrease the chance of white items. That is one of the big down falls of high mf. But statistics say more mf=better.|||Quote:
Well more mf would decrease the chance of white items. That is one of the big down falls of high mf. But statistics say more mf=better.
But that's 100% unrelated with this thread since there aren't any white charms.|||If I can ask something slightly related, the mode that calc applies to is Lord of Destruction...does that calc also hold true for Classic (given the fact that there are fewer unique/set drops and fewers affixes for rares and magics)?
If it does not hold, then is there a way to see drop probability for Classic?
--EDIT
That German calc has the ability to display for Classic.|||Quote:
If I can ask something slightly related, the mode that calc applies to is Lord of Destruction...does that calc also hold true for Classic (given the fact that there are fewer unique/set drops and fewers affixes for rares and magics)?
If it does not hold, then is there a way to see drop probability for Classic?
--EDIT
That German calc has the ability to display for Classic.
in classic the same principle applies: the more mf the less whites drop, however if u go for quest drops u�ll most likely don�t want any mf, since that would increase the unique and set drop rate and decrease the rare drop rate. except ur hunting sojs or those tri-dura items|||Quote:
But that's 100% unrelated with this thread since there aren't any white charms.
Oh my god I guess I did not read the OP's post right. Sorry about that.|||bottom line: the only effect MF will have on charms is increase the likelihood of getting a Gheeds.|||Quote:
in classic the same principle applies: the more mf the less whites drop, however if u go for quest drops u�ll most likely don�t want any mf, since that would increase the unique and set drop rate and decrease the rare drop rate. except ur hunting sojs or those tri-dura items
Shouldn't it be the opposite thing?
is this calculator accurate? i was trying to figure out what my odds were of getting charms off of random mobs with varying amounts of magic find....
According to the calculator, magic find doesn't even matter, your odds of getting charms off any mob are the same with 0%MF as it is with 1000%MF. also, according to this calculator-- the odds of getting non-magic items off of trash-mobs is lower the higher your magic find is... so less socketables the more MF i have.
If this is the case i'd rather stack gold find LOL.|||this is accurate|||More magic find does not increase the amount of items. It only increases the chance that when an item drops it becomes magic, rare, set or unique.
Except for three, charms are always magic. Two of those (anni and torch) are acquired by special events, so the only thing that more magic find increases here is the chance to find Gheeds.|||Well more mf would decrease the chance of white items. That is one of the big down falls of high mf. But statistics say more mf=better.|||Quote:
Well more mf would decrease the chance of white items. That is one of the big down falls of high mf. But statistics say more mf=better.
But that's 100% unrelated with this thread since there aren't any white charms.|||If I can ask something slightly related, the mode that calc applies to is Lord of Destruction...does that calc also hold true for Classic (given the fact that there are fewer unique/set drops and fewers affixes for rares and magics)?
If it does not hold, then is there a way to see drop probability for Classic?
--EDIT
That German calc has the ability to display for Classic.|||Quote:
If I can ask something slightly related, the mode that calc applies to is Lord of Destruction...does that calc also hold true for Classic (given the fact that there are fewer unique/set drops and fewers affixes for rares and magics)?
If it does not hold, then is there a way to see drop probability for Classic?
--EDIT
That German calc has the ability to display for Classic.
in classic the same principle applies: the more mf the less whites drop, however if u go for quest drops u�ll most likely don�t want any mf, since that would increase the unique and set drop rate and decrease the rare drop rate. except ur hunting sojs or those tri-dura items|||Quote:
But that's 100% unrelated with this thread since there aren't any white charms.
Oh my god I guess I did not read the OP's post right. Sorry about that.|||bottom line: the only effect MF will have on charms is increase the likelihood of getting a Gheeds.|||Quote:
in classic the same principle applies: the more mf the less whites drop, however if u go for quest drops u�ll most likely don�t want any mf, since that would increase the unique and set drop rate and decrease the rare drop rate. except ur hunting sojs or those tri-dura items
Shouldn't it be the opposite thing?
Item rarity
So after Tyrael/Mang Song/DWeb/Astreon what is the 5th rarest unique?|||That's probably Darkforce Spawn, but Death's Fathom is probably pretty rare as well. I'm assuming Baal drops BTW.|||http://diablo3.ingame.de/tips/calcs/...lt&window=true
looked up baal's unique drops sorted by item rarity:
with no MF and 1 player game here's the bottom part of the chart copy and pasted:
Death Cleaver 0.0031314% 1:31934
Shadow Dancer 0.0025622% 1:39029
Steelrend 0.0025622% 1:39029
Griffon's Eye 0.0025622% 1:39029
Crown of Ages 0.0025622% 1:39029
Templar's Might 0.0022775% 1:43908
Death's Fathom 0.0017074% 1:58568
The Cranium Basher 0.0015657% 1:63869
Earth Shifter 0.0015657% 1:63869
Darkforce Spawn 0.001397% 1:71582
Mang Song's Lesson 0.001044% 1:95790
Astreon's Iron Ward 0.001044% 1:95790
Death's Web 0.0010413% 1:96032
Tyrael's Might 0.0002847% 1:351264|||Not all items come from Baal, pit run is a good place to get item when you are not good enough. A couple of items can only be get from Baal/Nilithac. Those are considered the rarest.|||Wow...I actually found an Astreons a couple ladders back and just charsi'd it after trying to trade it for a while. I had no idea it was that rare! lol|||There is no easy way to calculate rarity. Drop frequency from killing Hell Baal is a sensible method - and I use this method as well. But I spend very little time killing Hell Baal and I have spent many hundreds of hours playing Normal and Nightmare where high-level TC items cannot fall. So, for me, (and for most people who quest), TC-81, -84 and -87 items are much rarer than TC-3 level items even if they have comparable drop frequencies from Hell Baal.
Similarly if you run Baal, then Cow King Set items will be the rarest.|||Quote:
Not all items come from Baal, pit run is a good place to get item when you are not good enough. A couple of items can only be get from Baal/Nilithac. Those are considered the rarest.
which ones? according to the drop calculator i just linked, tyraels might and all of the others listed can drop off bossmonsters in the pit.
as far as i know the only thing that can only drop off baal/nihl are some high-end charm affixes. but we're talking about uniques here, right?
looked up baal's unique drops sorted by item rarity:
with no MF and 1 player game here's the bottom part of the chart copy and pasted:
Death Cleaver 0.0031314% 1:31934
Shadow Dancer 0.0025622% 1:39029
Steelrend 0.0025622% 1:39029
Griffon's Eye 0.0025622% 1:39029
Crown of Ages 0.0025622% 1:39029
Templar's Might 0.0022775% 1:43908
Death's Fathom 0.0017074% 1:58568
The Cranium Basher 0.0015657% 1:63869
Earth Shifter 0.0015657% 1:63869
Darkforce Spawn 0.001397% 1:71582
Mang Song's Lesson 0.001044% 1:95790
Astreon's Iron Ward 0.001044% 1:95790
Death's Web 0.0010413% 1:96032
Tyrael's Might 0.0002847% 1:351264|||Not all items come from Baal, pit run is a good place to get item when you are not good enough. A couple of items can only be get from Baal/Nilithac. Those are considered the rarest.|||Wow...I actually found an Astreons a couple ladders back and just charsi'd it after trying to trade it for a while. I had no idea it was that rare! lol|||There is no easy way to calculate rarity. Drop frequency from killing Hell Baal is a sensible method - and I use this method as well. But I spend very little time killing Hell Baal and I have spent many hundreds of hours playing Normal and Nightmare where high-level TC items cannot fall. So, for me, (and for most people who quest), TC-81, -84 and -87 items are much rarer than TC-3 level items even if they have comparable drop frequencies from Hell Baal.
Similarly if you run Baal, then Cow King Set items will be the rarest.|||Quote:
Not all items come from Baal, pit run is a good place to get item when you are not good enough. A couple of items can only be get from Baal/Nilithac. Those are considered the rarest.
which ones? according to the drop calculator i just linked, tyraels might and all of the others listed can drop off bossmonsters in the pit.
as far as i know the only thing that can only drop off baal/nihl are some high-end charm affixes. but we're talking about uniques here, right?
Current Drop Rates
how are the current rune and item drop rates compared to the last ladder season?|||I don't see how they would've changed |||High rune drop rate and countess drop rates havent changed noticeably.
If you're not baal or boss running you should get aproximately 1 high rune dropped for ~ 30 hours spent killing monsters in hell.|||last season there was a big change in rune drop rates. thats why i asked. thanks for answers. how about items? i asume they drop the same too.|||The change of drop rates is not tied to ladder season, but to d2 patch. Since there was no new patch coinciding with the last ladder reset, the drop rates are the same.|||oh. right, i didnt think of that..
If you're not baal or boss running you should get aproximately 1 high rune dropped for ~ 30 hours spent killing monsters in hell.|||last season there was a big change in rune drop rates. thats why i asked. thanks for answers. how about items? i asume they drop the same too.|||The change of drop rates is not tied to ladder season, but to d2 patch. Since there was no new patch coinciding with the last ladder reset, the drop rates are the same.|||oh. right, i didnt think of that..
The Sanctuary aura
I know about it being bugged and whatnot, but I don't know how the "ignores physical resist" part works. What exactly does it do to the undead's physical resist? Does it sum with amp and decrip? Does it work only for the carrier of the aura? (seems to be the case as my merc kills decripified ghosts very slowly)|||It makes the carrier of the aura ignore the physical resist (meaning it will be considered 0) of an undead monster if the physical resist is positive. This comes after the effects of curses.|||Thanks
10
10
Should I Craft Berserker Axes from Shops?
Hey, how's it going?
My girlfriend is playing a Concentrate Barbarian (according to Hal's guide) and we're now crafting weapons. Will crafting Berserker Axes bought from Larzuk in act 5 of Hell be good enough?
I remember reading years ago that crafting items found in Frozen Throne and later will have the potential to have better mods. What about shopped items from Larzuk?
Thanks,
-=ViC|||The title of your thread confused me. I thought you were meaning buying from online shops. (I'm dumb).
From what I recall the ilvl of items that you shop is dependant on the level of character that is buying them. The level range will be -4 to +5 of character lvl. Or maybe +5 to
-4, can't remember. As far as level range and mod availability, I'm not sure.|||I would never buy items from online shops, if only because that would be contributing to the amount of bots on Battle.net (I really dislike bots of any sort that makes the gameplay unfair.)
Thanks for the information. I remember reading that items dropped in the later parts of Act 5 in Hell difficulty will give the item, when crafted, an additional mod or something like that. That's my memory from years ago though, and I can't seem to find much information right now.
Cool wolf avatar, by the way!
-=ViC|||Ahem, returning to the 'real world' of D2.
Crafting blood axes is one way of getting a better weapon. You would need luck and patience to craft one weapon than the runewords that are available online but the high quality level of berserker axes means that imbuing white ones with level 8 characters which can get all available affixes on the item too is well worth doing as a break from hell running if nothing else.
Timewise, with the new rune drop rates of the latest patch, getting the runes for a mid range runeword would probably beat crafting an axe of similar power. I'm thinking crescent moon, kingslayer, or even passion here. For boss killing using even a cheap runeword with crushing blow then switching to a higher damage weapon is optimal.|||Thanks for your input, Tarantella.
For imbuing, why should I use level 8 characters? I do remember that's the earliest level in order to do the imbue quest, but does anything else matter, or is the imbue quest completely random and not dependent on character, difficulty, etc.
Thanks,
-=ViC|||Discussion thread available here
http://diablo.incgamers.com/forums/s...d.php?t=660816
More details are here
http://diablo2.diablowiki.net/Guide:....10,_by_Uzziah|||The base qlvl of a BA is high enough to get all good affixes from crafting, no matter which ilvl it has.|||Items shopped in NM or hell have their ilvl set to clvl +5
For gambling, it's -5 to +4
My girlfriend is playing a Concentrate Barbarian (according to Hal's guide) and we're now crafting weapons. Will crafting Berserker Axes bought from Larzuk in act 5 of Hell be good enough?
I remember reading years ago that crafting items found in Frozen Throne and later will have the potential to have better mods. What about shopped items from Larzuk?
Thanks,
-=ViC|||The title of your thread confused me. I thought you were meaning buying from online shops. (I'm dumb).
From what I recall the ilvl of items that you shop is dependant on the level of character that is buying them. The level range will be -4 to +5 of character lvl. Or maybe +5 to
-4, can't remember. As far as level range and mod availability, I'm not sure.|||I would never buy items from online shops, if only because that would be contributing to the amount of bots on Battle.net (I really dislike bots of any sort that makes the gameplay unfair.)
Thanks for the information. I remember reading that items dropped in the later parts of Act 5 in Hell difficulty will give the item, when crafted, an additional mod or something like that. That's my memory from years ago though, and I can't seem to find much information right now.
Cool wolf avatar, by the way!
-=ViC|||Ahem, returning to the 'real world' of D2.
Crafting blood axes is one way of getting a better weapon. You would need luck and patience to craft one weapon than the runewords that are available online but the high quality level of berserker axes means that imbuing white ones with level 8 characters which can get all available affixes on the item too is well worth doing as a break from hell running if nothing else.
Timewise, with the new rune drop rates of the latest patch, getting the runes for a mid range runeword would probably beat crafting an axe of similar power. I'm thinking crescent moon, kingslayer, or even passion here. For boss killing using even a cheap runeword with crushing blow then switching to a higher damage weapon is optimal.|||Thanks for your input, Tarantella.
For imbuing, why should I use level 8 characters? I do remember that's the earliest level in order to do the imbue quest, but does anything else matter, or is the imbue quest completely random and not dependent on character, difficulty, etc.
Thanks,
-=ViC|||Discussion thread available here
http://diablo.incgamers.com/forums/s...d.php?t=660816
More details are here
http://diablo2.diablowiki.net/Guide:....10,_by_Uzziah|||The base qlvl of a BA is high enough to get all good affixes from crafting, no matter which ilvl it has.|||Items shopped in NM or hell have their ilvl set to clvl +5
For gambling, it's -5 to +4
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