For example: an item spawns with the all resistance (say, 10 to all) and the +fire resistance (let's say 20 to fire) mods. On screen there will be 4 rows of mods on the item: +30 fire, +10 cold, +10 lightning, +10 poison.
So for rings, you can get a crafted one with the Light, radiance or sun mod (+light radius, +ar), the shimmering mod (+all resistances) and a random resistance mod. All crafted rings have three automods, so, assuming that the last affix does not overlap them, we can get:
4 rows (shimmering + random resistance mods)
2 rows (light or radiance or sun mods)
1 row (remaining affix)
3 rows (automods)
= 10 on screen rows
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I'm sure we can spawn items with more stuff like that, for example sorceress orbs can get both automods and staffmods. Any ideas?|||If a sorc wears the complete Tal's set and sockets the orb with e.g. a jewel with several affixes, the number of mods will be so high that a smaller font is used to display them. Here's a screenshot, with a +str/poison res jewel.
Also, affixes like Fool's show up as 2 separate modifiers. And a Resist All affix + a second affix like +X to Fire Resistance combine to be shown as 4 modifiers! And rare or crafted class specific items can have up to 3 staff mods and two auto mods in addition to other affixes.|||try socket a griswold weapon with 4x jewels each with 4 unique affixes.
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