Saturday, April 21, 2012

A "pack" of Blood Hawk nests ?!?!?

I thought I'd seen every possible combination of monster spawns in the ~decade I've been playing this game. But I've never seen this before: A "Boss" Unique Blood Hawk nest, with Five "Minion" Blood Hawk nests, all together in a tight group.

Has anyone else ever seen this? Or anything like it?|||It happens from time to time.|||I guess there's no reason for them not to exist. But seeing it for the first time after years and years of play was a little shocking. My skellys+merc had two of them down (and a dozen or so Blood Hawks) before I thought to get a screenshot.

Just thought: Totally unrealistic, but it would have been kinda cool if the Boss nest spawned Boss Blood Hawks. |||Blood hawks from nests neither give XP nor do they drop anything AFAIK, so that would be a bit of a waste, but it might be an interesting challenge |||Quote:








Blood hawks from nests neither give XP nor do they drop anything AFAIK, so that would be a bit of a waste, but it might be an interesting challenge




Would be even better if they spewed out bosspacks themselves. :laugh:|||I saw my first pack of these not too long ago myself and thought it was strange too haha|||Yes, ive seen them and pretty darn strong too, it had some crazy mods wich would seem useless to a nonattacking stillstanding hive.

Think ive got a screenshot of it, let me search a bit.

edit: found it.

|||at least it isn't immune to a list of things... that could be annoying...|||I've encountered this once as well, with a Meteorb sorc. I remember them taking a very long time to kill as well.



On the subject of weird Unique monsters, I've always wanted to find a Monster Shrine in Act 2, go spawn a Flying Scimitar, lure it to the shrine and hit it hopefully creating a Unique/Champion Flying Scimitar just for laughs. Does anyone know if Monster Shrines can do this?|||yes, they can.

Mercs and peace

If i equip a merc with the peace armour will he be able to spawn valkyres ?

iirc it was "fixed" but im not 100% sure|||Mercs won't get a valk.

The bugfix involved a game crash which occurred when a merc triggered the summoning of a valk.

whats the max poison damage on sc's

What's the maximum poison damage you can get on a sc?

And is it worth re-roling a baal sc in order to get such a sc?|||Charms can get poison damage from a prefix and from a suffix. The highest damage prefix is "pestilent" with 175 damage over 6 seconds and the highest damage suffix is "of antrax" with 50 poison damage over 6 seconds, so the highest damage sc obviously is a pestilent sc of anthrax. In combination, the charm deals the sum of damage per unit of time over the sum of the durations, i.e. 175/6+50/6 = 37.5 damage per second over 6+6 = 12 seconds, i.e. a total of 450 damage over 12 seconds. The game actually calculates this on a per frame base, so rounding leads to slightly different amounts - IIRC it's 451.

BTW, only Diablo, Nihlathak and Baal can drop these SCs respectively only SCs from them can be rerolled into a 451 pdscs.|||Where "dum" = "sum".|||OK, I fixed it |||Aren't the 313 psn damage scs the highest possible one's?

|||Nope. 451 ones are.

Personally, I use either casters or fast hitting chars, so I never really valued poison charms high at all. Duration on these charms are like forever.|||well, if you have 25 of the 451/12 psn charms, thats 939 psn damage per second for 12 seconds. now, most people in duels will have 75% poison resistance.

So this is what ive always wondered. Say i have a double throw barb and i have 25 451/12s in my inventory. I throw at my opponent and score a hit, then switch to dual death webs. Will this help?|||the psn resistance is applied to each second of psn damage not all 12 seconds

also i dont think that would be very affective at all

you will have 11275/12 seconds which is

940 roughly per second,

pvp reduces that to 157,

then 75 resistance makes that 39 damage a second

then there is -psn duration reducing the damage farther

OW works a lot better for barbs than psn damage|||Well if im wearing bramble and trangs gloves (someone on another part of this forum told me this works with charms) and 37 451/12s, the damage output is:

451 * 37 = 16687 (37 charms)

16687 * 1.67 = 27867 (bramble and trangs gloves)

27867 / 12 = 2322 damage per second

2322 * .17 = 394 (pvp penalty)

If opponent has 75 poison res, and i switch to dual 5/5 facet'd dwebs:

394 * 1.35 = 531 poison damage per second

not that bad

whereas open wounds if i'm level 85 is:

((45 * 90 - 1319) / 256) * .125 * 25 * 8 = 266 damage over 8 seconds

531 psn dmg over 1 second

266 OW damage over 8 seconds

... hmmm. I'm liking that poison damage more.

If im dueling a character with 4000 life, i can just hit once and in 7.5 seconds they'll be dead. So i can just use hit and run tactics.|||wat does reroling mean? can some1 xplain this 2 me

Spirit: Does the Sword + Shield Stack?

Well, The title explains it.

(TalThulOrtAmn)|||of course it does, why wouldnt it?|||Indeed, they are seperate items.|||Noooooo! A mod actually deleted his double post! :[|||What is supposed to stack then? I thought only aura's where stackable...|||As far as I can tell, they are talking about if you are using a Spirit Sword and Spirit Shield you will gain the Fhr/Mana/Fcr from both. Not like the horrible auradin stacking.|||hence the reason i was asking about this stacking i figured only paladin aura's could be stacked...|||Well in other words its like using a Hoto and Spirit shield, you gain the fcr/resists/etc from both.|||Quote:








As far as I can tell, they are talking about if you are using a Spirit Sword and Spirit Shield you will gain the Fhr/Mana/Fcr from both. Not like the horrible auradin stacking.




Yeah.

Well Problem Solved ^^ (It does, I think)

((Sorry for double post earlier too, Slow internet connection at the time))

How to Gamble a Rare Ring This Good?

Hello, I hope you are well.

I am in need of a good rare ring and am gambling using a level 74 character, though I am not sure if that's what I should be doing. Ideally, the ring I want has the following stats:

8% Life Leech

20 Strength

15 Dexterity

120 Attack Rating

11% All Resistances

I know that getting that exact ring will be nearly impossible, but am striving for something as close to that as possible and would like to improve my odds. What level character should I use?

Also, I am crafting blood rings. If I remember correctly, character level does not matter for crafting. Where should I be getting the magical ring I need for crafting though?

Thanks,

-=ViC|||Quote:








Also, I am crafting blood rings. If I remember correctly, character level does not matter for crafting. Where should I be getting the magical ring I need for crafting though?




Just gamble rings with +80 level char (should be enought?) And charter level does matter for crafting (im pretty sure)

Im bad on this crafting and lvl things lets hope som1 knows beter than me |||You have 5 random affixes on your list, but a crafted item cannot have more than 4.|||According to this useful calculator

http://diablo3.ingame.de/spiel/expan...&mlvl=0&qlvl=1

the 8%ll affix has the highest requirement so you need to be a higher level to guarantee that every ring gambled has a chance for it to occur.|||Self-gambling with a L80+ character will be enough for that. The level req will be at least 87, however (it's higher by 10 + 3* number of random affixes).|||Quote:








Self-gambling with a L80+ character will be enough for that. The level req will be at least 87, however (it's higher by 10 + 3* number of random affixes).




Hello, krischan,

I was hoping you'd answer!

Between my girlfriend and I, we have level 84, level 89, level 90, level 92, and a level 94 characters. Does it matter which we use for gambling and crafting? And is there a best place that we should get the magical ring from for crafting?

Thanks!

-=ViC|||If you do both the gambling and the crafting with a higher level char, you can get further affixes, reducing the chance for the mentioned affixes (like 6% mana leech which will rasie the level req into the 90s BTW), but I think the benefit of crafting a different very useful ring outweighs that.

It doesn't matter where you are gambling, as it only depends on the char level, but I would do it in hell mode where you can sell the crap results for up to 35k gold.|||Quote:








, but I would do it in hell mode where you can sell the crap results for up to 35k gold.




I havent ever seen magic/rare/craft ring more worth than max 20k ? Many amus gives 35k but if you craft in normal just sell fail rings in act5 (if need gold)

staffmods question

I was reading through the statistics & knowledge library to find the answer, but couldn't seem to find it.

Is it possible to roll a barb helm with +Whirlwind with any of the cube recipes? If it is, what would be the best way to go about getting this (ilvl and all that junk)? What are the chances of rolling it?

I was trying the 3 pgem recipe on an exceptional (ilvl 84) barb helm with no luck so far. Would it even be possible this way?

Thanks for any help!|||It should be possible, as far as I know. It just rerolls the item, so I'm guess the generation wouldn't be different.

That said, WW on a helm is crazy rare. You have to have the absolute perfect storm for that to happen, as WW isn't a legal spawn on helms. You could end up going through a ton of PGems before you see one.|||Any recipe that can change the item level (as well as the Charsi quest reward) causes a reroll of staffmods and automods, according to the new ilvl.|||Quote:








Any recipe that can change the item level (as well as the Charsi quest reward) causes a reroll of staffmods and automods, according to the new ilvl.




True, but to keep rerolling on the same primal helmet, there really isn't another option than the 3 perfect gem recipy, as far as I can tell.

By the way - the odds you are up against are:


Code:
Any primal helmet with an ilvl above 37 can possibly spawn WW.

In order for such a helmet to actually get the WW staffmod, the selection
process will have to fail 5 times (30% chance each time) and then select WW
on the final try (4% chance).
Thus the odds of picking WW as a single staffmod is:

(30%)^5 * 4% = 0.0000972 ~ 97 in a million

Since staffmod on class-items are selected using:
* 10% chance of 3 staffmods
* 20% chance of 2 staffmods
* 40% chance of 1 staffmod
we may total the odds of a primal helmet spawning WW with:

(10% * 3 + 20% * 2 + 40%) * (30%)^5 * 4% = 0.00010692 ~ 107 in a million

[NOTE: This is a simplyfied calculation for illustartion; the number is not
entirely accurate, since the fail percentage is slightly higher on picks
2 and 3, thus making the odds a small fraction bigger]

You could be looking at spending quite a few gems on this |||If you are lucky, one can actually drop:


Code:
Shadow Crest 
Lion Helm
Defense: 151
Durability: 18 of 18
Required Level: 30
Required Strength: 63
Fingerprint: 0xfd154bbe
Item Level: 84
Version: Expansion 1.10+
+3 to Whirlwind (Barbarian Only)
+33% Enhanced Defense
+1 to Life
Poison Length Reduced by 25%
Repairs 1 Durability in 20 Seconds
Ethereal

but it isn't very likely, as pointed out above. And the chance that you get one with mods that make it suitable for level 30 characters is not high.

That was a SP drop in 1.12. I obsessively pick up potential staffmod items as part of my somewhat-ridiculed Staffmod Grail project- otherwise it would have just been left on the ground, probably.

If you are looking in SP, the easiest way to get a +WW barb hat is to look in 1.07 or 1.09, and while you are there you can also look for +Holy Shield scepters which are much more likely than in the current patch.

As far as rerolling, strategic rerolling with PSkulls and a character of the proper level may be a way to get a chance at a rare one, but of course the chance is very low no matter how it is generated. Imbuing is also a potential route, and imbues are more likely to have staffmods at all, but again the likelihood is still quite tiny.|||Thanks everybody.

I guess this will have to be one of those long term goals; if it happens then cool, but I won't hold my breath.

List of different questions

Hey guys, I have quite a big list of questions,

1-4 are about auras, later about diffent subjects.



1.Let's assume I have a dual dream palladin.

Those 2 dreams give him level 30 holy shock.

I equip a +3 holy shock rift runeword. Does the +3 holy shock, increase by holy shock to level 33?

2. I equip a shako. Does the holy shock level (from dream) rise by 2?

3. Let's assume I have 20 hard points into light res aura. If I had a scepter, with +3 light resist aura, would it affect my holy shock damage? I dont think so, but just wanted to ask.

4. I also assume that +2skills form shako, dont boost my holy shock damage by increaseing the light res aura level. (wrote it here just for clarity; Im like 99% sure it is true)

5. Mercenaries - If I equip them with +skills items (e.g. andy's face), does their aura level rise? Im talking about the

a)"natural" aura of each merc;

b) item-granted aura of the merc (e.g. by holding pride runeword)

6. Do blue "mechanics" (?) 6 socket phase blades with 40 ias exist?

7. Can yellow items, have more than 2 sockets? (Im asking about "6 socket phase blade" + fools + ias etc.). I think they dont, but just wanted to ask to be sure.

8. I have a rift-sin. 6 kicks (level 30 skill or something). Can anyone tell me if her attacks get interrupted by:

A) casting of firesorm by torch (I think they do get interrupted)

B) casting tornados by carrion wind affect it (dont think so)

C) casting that big indiana-jones druid ball (that makes me laugh every time I see it from destruciton runeword) slow her down (I think they do)

D) casting volcano (from destruction rw; I think they dont)

9. Harder: did blizzard ever explain why the 'cleansing' runeword that can be found in game files, was not repaired in patch 1.13? Is it simply imbalanced, or they didnt know that fixing a comma somewhere (or something like that AFAIK), would activate it.

10. Does the game work if 8 "summonmancers" (animal collectors?) come to it and start raising skeletons+revives? I always wanted to try that, but never managed to get more than 2 players (me and some other guy). Im just curious if there isnt massive lag (server side/client side)

I know that skellies used to lag my old 192mb of ram computer, but with 3gb.. it should be ok, right?

Has anyone ever tried it?|||Auras equipped won't be boosted by + skills.

Light res synergy will work. + skills won't help any synergy or the aura.



A merc's "natural" aura is affected by + skills. It has to be + ALL skills, not + Paladin.

A Might merc holding pride with a Shako on will have a boosted Might, but not Concentration.





Sockets go up to 4 with magic items. Weapons go up to 3. 6 socket with 40 IAS (empty sockets blue) won't happen.





Rare items can get two sockets, but it uses a prefix to do so. It can have 2 sockets, 40 IAS and 4 other things. It won't be able to get 3 or more sockets.





DTalon will be interrupted if the skill cast has a cast delay (like Frozen Orb). Molten Boulder has a cast delay and will interrupt DTalon.





There are actually quite a few runewords in files that weren't used. I don't recall an explanation for them other than just not using them.





8 summonmancers should be possible, but would likely crash a game similar to rabies. To get it to crash, if it will, it'd have to be 8 full armies all in one screen.|||I don't know about the aura stacking questions but on some of the others I can say:


Quote:




3. Let's assume I have 20 hard points into light res aura. If I had a scepter, with +3 light resist aura, would it affect my holy shock damage? I dont think so, but just wanted to ask.




No the aura damage doesn't change from the staffmod bonus.


Quote:




4. I also assume that +2skills form shako, dont boost my holy shock damage by increaseing the light res aura level. (wrote it here just for clarity; Im like 99% sure it is true)




No, the synergy bonus does not benefit from anything except hard skill points.


Quote:




6. Do blue "mechanics" (?) 6 socket phase blades with 40 ias exist?




a) "Mechanic's" (one of the the magic prefixes for socketed) gives at most 2 sockets. "Artisan's" gives 3 sockets at most, and "Jeweler's" gives 4 sockets at most. So no, those cannot exist. In 1.08+, the best you can do for IAS on a phase blade is either a grey six socket one or a Jewler's Phase Blade of Quickness with 4 open sockets- either way if you filled them all with Shaels you were at 120%IAS. In 1.07, the Larzuk quest gives up to 4 sockets in a magic (blue) item, so it is possible to have a 4-socket Cruel Phase Blade of Quickness from 1.07 with 4 Shaels, for 120%IAS but with Cruel improving the damage, for example.


Quote:




7. Can yellow items, have more than 2 sockets? (Im asking about "6 socket phase blade" + fools + ias etc.). I think they dont, but just wanted to ask to be sure.




No they cannot. "Mechanic's" prefix gives either one or two sockets and it alone among the socket prefixes can spawn on rares.


Quote:




10. Does the game work if 8 "summonmancers" (animal collectors?) come to it and start raising skeletons+revives? I always wanted to try that, but never managed to get more than 2 players (me and some other guy). Im just curious if there isnt massive lag (server side/client side)

I know that skellies used to lag my old 192mb of ram computer, but with 3gb.. it should be ok, right?

Has anyone ever tried it?




In my experience, reports of skellies/minions causing lag are much exaggerated, and I suspect it would be fine but I haven't tried.|||1. Autoauras cannot be increased by anything but synergies and other items with the same autoaura. (no is the short answer)

2. No. (and dream is helm/shield, so equipping shako lowers it to lvl 15...)

3. No, only hard points count as synergies (except in 1.10 with the charges bug)

4. True

5a. Yes

5b. No

6. Mechanic's grants 1-2 sockets, Artisan's grants 3 and Jeweller's grants 4. (no for short)

7. No

8. Don't know

9. Blizzard works in mysterious ways...

10. Yes, the game works. But I have 8 GB, so I am not in a position to test lag issues...