[:1]So, I would like to discuss which class + specific build would be the best to use when hunting for keys used to obtain organ parts.
I have experienced three types of characters that are pretty good at this.
When talking about and suggesting builds do not bother with prices, as an old d2jsp user I have built up a fair bit of coins.
I find running nilathak runs the fastest, since I can combine these runs with baal running. Since there's only 3 different types of maps for the nilathak WP you can easily know where you need to teleport without using cheats such as maphack, this makes nilathak runs perfect since you'll be done before the 2nd baal wave is dead. Then you just trade dest keys for the other keys, 1:2 or 1:3 ratio.
My favorite so far would be the corpse explosion necromancer. This requires a mercenary able to take a few hits since it will be the mercenary that kills the first and second monster. After the first monster is dead your corpse explosion will severely damage the rest making it possible for your merc to make a new corpse in no time at all. The second corpse will create a chain reaction and everything will die in seconds. Not as effective against the other key bosses though, but nilathak is by far the fastest key boss and the ratio against the other keys are nice due to the danger of facing nilathak.
I have also used a lightning sorc with a merc using infinity. This I would say is just as effective as the CE necromancer, except the times where the infinity does not manage to remove nilathak's lightning resistance. Both the necromancer and the sorc are able to fire away from a distance, which is nice when facing nilathak's super explosions.
Lastly and my least favorite would be the hammerdin. I run nilathak runs when I do baal runs, which I already said, and those games tend to be full. Maybe I messed up the build or something but I found that with so many enemies your HP will go down very fast. With hammers flying the way they do you actually need to get close to nilathak to kill him, which differs from the necro and sorc, so you do not want to stand far away chipping away at the minions one by one, then you will get overwhelmed by nilathak's explosions. I noticed it is hard to teleport right on top of nilathak and make the hammers hit right.
So, taking into consideration that I only run nilathak runs, which class and build would you recommend? A big plus for the hammerdin is that he is able to become a smiter with the easy use of a token, meaning you do not need a secondary uber killer.|||I found a PDR (50-60 or better) Concentrate barb with no merc very safe and fast. The PDR almost always negates the viper missles, and many other attacks too. Howl and leap your way to Nihlathak, cast battle cry, kill only Nihlathak, collect loot and move on. Fast and easy when you know the maps.|||Quote:
I found a PDR (50-60 or better) Concentrate barb with no merc very safe and fast. The PDR almost always negates the viper missles, and many other attacks too. Howl and leap your way to Nihlathak, cast battle cry, kill only Nihlathak, collect loot and move on. Fast and easy when you know the maps.
i use a similar barb, frenzy barb. leap on to nith and howl (for minions).
then frenzy nith to death.
note: i dont have DR/PDR except stringofears but very high (%30 i remember) lifeleech (no dracs)|||Quote:
note: i dont have DR/PDR except stringofears but very high (%30 i remember) lifeleech (no dracs)
You want integer PDR for the vipers. Gladiator's bane, that sort of thing.
I do nilithak (actually all keys) with a light sorc. It's very fast and safe with a nature's peace. Nature's peace would probably fix your survivability problem with the hammerdin too.
PS: script users can eat feces and die as far as I'm concerned.|||Quote:
i use a similar barb, frenzy barb. leap on to nith and howl (for minions).
then frenzy nith to death.
note: i dont have DR/PDR except stringofears but very high (%30 i remember) lifeleech (no dracs)
SoE had %DR and MDR for what it is worth.
Now that I'm more buff I'm using a Berserker. It only gets a little scary when I teleport into Nihlathak and multiple Vipers hit you with missiles before getting a chance to howl. You hear that crazy crackling sound, the merc usually dies and wipes out about half my HP.|||Quote:
You want integer PDR for the vipers. Gladiator's bane, that sort of thing.
I do nilithak (actually all keys) with a light sorc. It's very fast and safe with a nature's peace. Nature's peace would probably fix your survivability problem with the hammerdin too.
PS: script users can eat feces and die as far as I'm concerned.
Oh right, I had forgotten about that ring. One just gotta hope there's no pesky vipers around.
Quote:
SoE had %DR and MDR for what it is worth.
Now that I'm more buff I'm using a Berserker. It only gets a little scary when I teleport into Nihlathak and multiple Vipers hit you with missiles before getting a chance to howl. You hear that crazy crackling sound, the merc usually dies and wipes out about half my HP.
Yea I have done it with a berserker barb as well but I didn't particularly like it. Not very good in uber tristram either, unless you have filled your inventory with attack rating charms and have a blessed aim merc the uber bosses are going to do a pretty good job healing between the hits that don't miss. Yea that noise is really scary, especially with a weak character like sorc or necromancer :P|||Well a pvm light sorc would be the best build for key hunting. It has nice fcr even 8 frames of tele is good enough, good damage, and nice overall stats. But the downfall is that you will be at 2k life even if you have built it right with light lifers. Me I would make my light sorc vita without es and ts.
Yes I am still working on 20 stat torch and 20 stat anni for my sorc. For now I had to mess up the sorc a few points of str. But when I get my 20 staters, then I will respec it and stat it just right. Sometimes its not easy getting all the gear you wish for but I could get richer easily but it takes a lot of time to do all of that.
Make sure that you do not make 20 games per second or you will realm down. That is the main thing about key running. You can also go afk at times when you have to do something which will help drain down some time. Anyways good luck with your key running.|||I'm not sure a lightning sorceress would be the best possible choice for key hunting, but she'd definitely not be far behind the optimal and she's also be very viable in any other part of the game.
Arguably, a dual wizzy telebarb with some good weapon on switch and concentrate or frenzy could be faster, albeit not by much, and not as fast in other parts of the game.
Possibly a telestomping smiter could be very quick as well, given enough FCR, but he might have trouble hitting the right target if mobs are closely packed around it.|||With my hammerdin I generally can get through a Dkey run in 50 seconds. After BO I have over 3.3k hp. I also generally have a merc with insight and estone along. He often dies however 50k isn't really a big deal.
The key to not dieing (pun not intended) when killing Nith is to do it fast. You teleport onto his name, switch to conc and pump out some hammers. If you did not start hitting him (which sometimes does happen due too monsters blocking you from hitting him) then you can switch to redemption aura, get all you hp back, and then teleport onto him again and finish him off (which should be easy since he will no longer be surrounded by minions).
I also find that when I do die while killing him it is actually after he is dead and im not paying attention to my health when im looking at what dropped, the best way to avoid this is to switch to redemption aura and just pay more attention.
Thursday, April 12, 2012
Silence runeword ever used?
[:1]So does anyone really use a silence runeword or just not worth the vex and ist|||It has some great mods for a Magezon or the like, but I can't see a use for it on anything else... one of those Ranger paladins, maybe. On any melee build that IAS and ED is most important Oath beats it by a mile.|||Quote:
So does anyone really use a silence runeword or just not worth the vex and ist
Some but the only char I can think of that would use it is a pvp fury/rabies hybird that would need resist vs an foher.|||It's probably a nice weapon for an act 3 merc because of 75% res and +2 skills, but I guess a Spirit sword is better because of +2 skills, FCR and FHR. Besides, nobody really uses act 3 mercs at higher difficulty ratings.|||i've used it in a bow (fun), had a friend that used one one a bvc (iirc), and a HC trapsin expert clued me in on how great it is for them (in a phase blade).
so, yes people use it.|||I know some people have used it vs meph (not durance of hate meph, Mister "gain vunrability 100 lightning" Meph) for speed and reses.
I've seen one weapon barbs have used it offhand as a 75@ +2 skills 0 block chance 'shield' that doesn't cost a fortune.|||Quote:
...and a HC trapsin expert clued me in on how great it is for them (in a phase blade).
That actually sounds pretty decent. Fast, and the 75@ gives you some freedom with your other gear choices.|||I've thought about it on a trapper also, but never got around to actually do something about it. I've messed around with the idea of putting it on a smiter also (just to be different and the res and speed isn't bad at all).|||I used a silence in a crusader bow on my zon for a while until I found a suitable replacement, it was pretty effective but in the long run other weapons beat it out unless you use it for the resist and skills.|||Quote:
I used a silence in a crusader bow on my zon for a while until I found a suitable replacement, it was pretty effective but in the long run other weapons beat it out unless you use it for the resist and skills.
pretty much how i felt. it's very safe (i like the ctc terror and blinds), but pretty slow killing speed compared to faith and WF.
So does anyone really use a silence runeword or just not worth the vex and ist
Some but the only char I can think of that would use it is a pvp fury/rabies hybird that would need resist vs an foher.|||It's probably a nice weapon for an act 3 merc because of 75% res and +2 skills, but I guess a Spirit sword is better because of +2 skills, FCR and FHR. Besides, nobody really uses act 3 mercs at higher difficulty ratings.|||i've used it in a bow (fun), had a friend that used one one a bvc (iirc), and a HC trapsin expert clued me in on how great it is for them (in a phase blade).
so, yes people use it.|||I know some people have used it vs meph (not durance of hate meph, Mister "gain vunrability 100 lightning" Meph) for speed and reses.
I've seen one weapon barbs have used it offhand as a 75@ +2 skills 0 block chance 'shield' that doesn't cost a fortune.|||Quote:
...and a HC trapsin expert clued me in on how great it is for them (in a phase blade).
That actually sounds pretty decent. Fast, and the 75@ gives you some freedom with your other gear choices.|||I've thought about it on a trapper also, but never got around to actually do something about it. I've messed around with the idea of putting it on a smiter also (just to be different and the res and speed isn't bad at all).|||I used a silence in a crusader bow on my zon for a while until I found a suitable replacement, it was pretty effective but in the long run other weapons beat it out unless you use it for the resist and skills.|||Quote:
I used a silence in a crusader bow on my zon for a while until I found a suitable replacement, it was pretty effective but in the long run other weapons beat it out unless you use it for the resist and skills.
pretty much how i felt. it's very safe (i like the ctc terror and blinds), but pretty slow killing speed compared to faith and WF.
Base For Enigma..?
[:1]As title says, my pala needs an Enigma, i got everything (finally)
But i was wondering, what is the best base for a pala with 150-170 str?(thnx to charms and items)
Thnx|||Archon plate if you have that much str and arn't respeccing.
But mageplate is popular. Eni adds a metric tonne of str it's self, so it's popular to go for a low end armor (BP, MP), and equip that and let it's str let you equip highend things, that way you can not spend a single point in str and go for much vitality.
Breast Plate
Mage plate
Dusk Shroud
Wire fleece
Arcon Plate
Are the popular ones, depending on how much 'naked' strength you have.|||You can wear anything from Great Hauberk to Balrog Skin so Anything with 500+def if you want.|||Ok thnx for ideas..any ideas on prices of those items with 3 sox on them? (if i can't find them)|||Since it adds +def instead of %enhanced def really whatever armor you like the look of the best is what you should use.
I like plate mail, but I think mage plates trade the best if you ever want to trade it away.|||If you wanna trade if away after the reset make it in anything else but MP because that's probably the armour with the least value on non ladder (if we disregard the armours with ridiculous reqs). Some of the more expensive or actually tradeable armours on non ladder are:
Ancient Armour
Gothic Plate
Ring Mail
Cuirass
Sharktooth Armour
Dusk
Scarab
Wire
Archon
Especially a perfect 15-15 Ancient Armour or a Gothic Plate and you're in for a nice deal.|||i guess i'll go for archon plate, since mage plate is too low, archon is enough and still tradeable...thank you all for your input!|||@BigClown: Why is MP not tradeable? It has higher defense and less requirements than a good number of the others you mentioned. Or are looks more important on NL?|||Yes, people care more about style and rarity.|||what thebigclown said is correct. gp, rm, etc are much more tradeable over mp, ap, ds, etc.
those ones listed are too common, others are more rare and fetch much more.
But i was wondering, what is the best base for a pala with 150-170 str?(thnx to charms and items)
Thnx|||Archon plate if you have that much str and arn't respeccing.
But mageplate is popular. Eni adds a metric tonne of str it's self, so it's popular to go for a low end armor (BP, MP), and equip that and let it's str let you equip highend things, that way you can not spend a single point in str and go for much vitality.
Breast Plate
Mage plate
Dusk Shroud
Wire fleece
Arcon Plate
Are the popular ones, depending on how much 'naked' strength you have.|||You can wear anything from Great Hauberk to Balrog Skin so Anything with 500+def if you want.|||Ok thnx for ideas..any ideas on prices of those items with 3 sox on them? (if i can't find them)|||Since it adds +def instead of %enhanced def really whatever armor you like the look of the best is what you should use.
I like plate mail, but I think mage plates trade the best if you ever want to trade it away.|||If you wanna trade if away after the reset make it in anything else but MP because that's probably the armour with the least value on non ladder (if we disregard the armours with ridiculous reqs). Some of the more expensive or actually tradeable armours on non ladder are:
Ancient Armour
Gothic Plate
Ring Mail
Cuirass
Sharktooth Armour
Dusk
Scarab
Wire
Archon
Especially a perfect 15-15 Ancient Armour or a Gothic Plate and you're in for a nice deal.|||i guess i'll go for archon plate, since mage plate is too low, archon is enough and still tradeable...thank you all for your input!|||@BigClown: Why is MP not tradeable? It has higher defense and less requirements than a good number of the others you mentioned. Or are looks more important on NL?|||Yes, people care more about style and rarity.|||what thebigclown said is correct. gp, rm, etc are much more tradeable over mp, ap, ds, etc.
those ones listed are too common, others are more rare and fetch much more.
Runes on NL
[:1]Well, since ladder reset is close..i got a few questions:
what's the value of runes on NL? i mean, on ladder, is something like:
Pul = 3 Lem
Um = 2 Pul
Mal = 2 Um
Ist = 2 Mal
Gul = Ist + Mal
Vex = 3 Ist
Ohm = 6 Ist
Lo = 11 Ist (temporary increase to around 13 - 15 as of 08/08/11)
Sur = 9 Ist (1/2 Ber)
Ber = 18 Ist (17 here)
Jah = 18 Ist
Cham = 4 Ist
Zod = 6 Ist
(took from pirce guide)
And on NL?
And one more, why every1 it's like "i'm leaving the game after reset" or "i give all my stuff and start all over from the beginning when ladder resets"..? Is the NL that bad? lol
(hope it's the right place to post this...if not, i'm really sorry, close or move it please)|||On NL it is easy: Ohm Ber Jah Zod, runes you can use on NL runewords/sockets have the value. Biggest drop is on the value of Lo. Ists are nothing if you don't mf or trade them to pgems.
NL is not bad at all, I prefer it over ladder. Ladder is necessary evil when you want to get some L-only items.|||lol ok...so until reset i should trade all my ists for HRs? ^^|||I'm not sure how it is on Europe, but on USEast nonladder the best HR's are Ber, Jah, Ohm, Vex. Some people consider ist as an hr, but its few and far between. Zod follows behind the main four, Sur, Lo, and Cham aren't regarded very high since you can't make much out of them. I was able to trade one vex for 4 Lo at one point.|||Oh >_> it's very different from ladder...but i think i will start again, in the new ladder, cause the idea of starting from 0 along with all the other players, well i like it :P|||Don't forget alot of dupes so you could trade all your stuff and haveit poof on you.|||If you'd continue NL then you should focus on making Griefs and Fortitudes... and Infinities. They have most demand there. And starting all over from scratch has its appeal but knowing I have everything ready "on the other side" hinders the rush. About poofing, I guess EU isn't that bad cause I've had only one HR poofed in 5 years.|||Well about poofing, if i have HRs it's only to use them for a Runeword ASAP, i can't afford losing a HR :P
And about starting again...the only thing i have left now is MFing..there isnt' any point in reaching 99, at least for me..
Well i'll see, ofc i wont give up everything i made now and start again, i'll probably play both ladder and non|||Do runes (and other things) "poof" when converted from ladder to non-ladder? During last ladder season I had a few HRs disappear on me pretty quickly, however, since I've been playing non-ladder I haven't had any of my HRs (all of which I got in the last few weeks) disappear. Of course, maybe I just happened to get all legit runes in my trades.|||The only items that should poof are the ones that are duped. Otherwise when items are converted from ladder to non ladder they should not disappear. Its possible you could have gotten either very unlucky on ladder or very lucky on non ladder.
what's the value of runes on NL? i mean, on ladder, is something like:
Pul = 3 Lem
Um = 2 Pul
Mal = 2 Um
Ist = 2 Mal
Gul = Ist + Mal
Vex = 3 Ist
Ohm = 6 Ist
Lo = 11 Ist (temporary increase to around 13 - 15 as of 08/08/11)
Sur = 9 Ist (1/2 Ber)
Ber = 18 Ist (17 here)
Jah = 18 Ist
Cham = 4 Ist
Zod = 6 Ist
(took from pirce guide)
And on NL?
And one more, why every1 it's like "i'm leaving the game after reset" or "i give all my stuff and start all over from the beginning when ladder resets"..? Is the NL that bad? lol
(hope it's the right place to post this...if not, i'm really sorry, close or move it please)|||On NL it is easy: Ohm Ber Jah Zod, runes you can use on NL runewords/sockets have the value. Biggest drop is on the value of Lo. Ists are nothing if you don't mf or trade them to pgems.
NL is not bad at all, I prefer it over ladder. Ladder is necessary evil when you want to get some L-only items.|||lol ok...so until reset i should trade all my ists for HRs? ^^|||I'm not sure how it is on Europe, but on USEast nonladder the best HR's are Ber, Jah, Ohm, Vex. Some people consider ist as an hr, but its few and far between. Zod follows behind the main four, Sur, Lo, and Cham aren't regarded very high since you can't make much out of them. I was able to trade one vex for 4 Lo at one point.|||Oh >_> it's very different from ladder...but i think i will start again, in the new ladder, cause the idea of starting from 0 along with all the other players, well i like it :P|||Don't forget alot of dupes so you could trade all your stuff and haveit poof on you.|||If you'd continue NL then you should focus on making Griefs and Fortitudes... and Infinities. They have most demand there. And starting all over from scratch has its appeal but knowing I have everything ready "on the other side" hinders the rush. About poofing, I guess EU isn't that bad cause I've had only one HR poofed in 5 years.|||Well about poofing, if i have HRs it's only to use them for a Runeword ASAP, i can't afford losing a HR :P
And about starting again...the only thing i have left now is MFing..there isnt' any point in reaching 99, at least for me..
Well i'll see, ofc i wont give up everything i made now and start again, i'll probably play both ladder and non|||Do runes (and other things) "poof" when converted from ladder to non-ladder? During last ladder season I had a few HRs disappear on me pretty quickly, however, since I've been playing non-ladder I haven't had any of my HRs (all of which I got in the last few weeks) disappear. Of course, maybe I just happened to get all legit runes in my trades.|||The only items that should poof are the ones that are duped. Otherwise when items are converted from ladder to non ladder they should not disappear. Its possible you could have gotten either very unlucky on ladder or very lucky on non ladder.
white/gray items poof on the ground???
[:1]i just lost 2x 4os monarch and a 4os eth kraken shell while muling.
the game was perm and i let them stay on ground for too long and they
simply disappear??
Is that supposed to happen?|||Yes, it's happened to me before too unfortunately.|||I believe for white/grey socketed items (including runewords) the length of time is particularly short, in single player I think it's 10mins and I wouldn't be surprised if that was true on bnet as well.
Some clarification would be nice, if there's a thread around here I've not seen yet.|||Most of the items disappear if you leave them on the ground for too long. In network games (bnet):
White items (Socketables and Runewords): 5-10 minutes
Blue items (Magic): 10-20 minutes
Rares, Sets and Uniques - 30 minutes
Quest items - never|||Nothing last forever man, thats life
|||Quote:
Most of the items disappear if you leave them on the ground for too long. In network games (bnet):
White items (Socketables and Runewords): 5-10 minutes
Blue items (Magic): 10-20 minutes
Rares, Sets and Uniques - 30 minutes
Quest items - never
Where did you get these times from? I've seen lists that put Blue items at closer to half an hour and unique and sets longer than rares.|||This should be pretty easy to test, as there are completely worthless items amongst all item qualities.|||Quote:
This should be pretty easy to test, as there are completely worthless items amongst all item qualities.
Anyone want to volunteer? town, random spot in same act, random spot in different act.|||I'd volunteer, but I don't want to lose my Venom ward or Isenhart's case!
Really though, if I know I am going to be transferring for a while, I make a few separated piles, and toss them everynow and then. Saves them from poofing, and I spend a bit longer in game which helps avoid a temp ban.
White's are what I worry about poofing fastest, any set/unique/rare worth its weight does stay on ground long, or may not even see the ground. If I lose, say, a Duriel's, I may not be happy, but its not that big a loss as say a self found HR.
Just make sure to learn from your mistake, and you're good.|||If anyone is still interested, these times are on Arreat Summit (updated on 7/11/07):
Quote:
Items and Gold Disappear after time when left on the ground
Don't leave items or gold lying on the ground any longer than necessary. Regular items and gold disappear after exactly 10 minutes. Magic items will disappear after 20 minutes. Rare, Set, and Unique items will disappear after lying on the ground for 30 minutes.
Item Basics
Sorry for resurrecting this, I actually ran into this info today, and remembered someone asking for the source of this info in this thread.
the game was perm and i let them stay on ground for too long and they
simply disappear??
Is that supposed to happen?|||Yes, it's happened to me before too unfortunately.|||I believe for white/grey socketed items (including runewords) the length of time is particularly short, in single player I think it's 10mins and I wouldn't be surprised if that was true on bnet as well.
Some clarification would be nice, if there's a thread around here I've not seen yet.|||Most of the items disappear if you leave them on the ground for too long. In network games (bnet):
White items (Socketables and Runewords): 5-10 minutes
Blue items (Magic): 10-20 minutes
Rares, Sets and Uniques - 30 minutes
Quest items - never|||Nothing last forever man, thats life
|||Quote:Most of the items disappear if you leave them on the ground for too long. In network games (bnet):
White items (Socketables and Runewords): 5-10 minutes
Blue items (Magic): 10-20 minutes
Rares, Sets and Uniques - 30 minutes
Quest items - never
Where did you get these times from? I've seen lists that put Blue items at closer to half an hour and unique and sets longer than rares.|||This should be pretty easy to test, as there are completely worthless items amongst all item qualities.|||Quote:
This should be pretty easy to test, as there are completely worthless items amongst all item qualities.
Anyone want to volunteer? town, random spot in same act, random spot in different act.|||I'd volunteer, but I don't want to lose my Venom ward or Isenhart's case!
Really though, if I know I am going to be transferring for a while, I make a few separated piles, and toss them everynow and then. Saves them from poofing, and I spend a bit longer in game which helps avoid a temp ban.
White's are what I worry about poofing fastest, any set/unique/rare worth its weight does stay on ground long, or may not even see the ground. If I lose, say, a Duriel's, I may not be happy, but its not that big a loss as say a self found HR.
Just make sure to learn from your mistake, and you're good.|||If anyone is still interested, these times are on Arreat Summit (updated on 7/11/07):
Quote:
Items and Gold Disappear after time when left on the ground
Don't leave items or gold lying on the ground any longer than necessary. Regular items and gold disappear after exactly 10 minutes. Magic items will disappear after 20 minutes. Rare, Set, and Unique items will disappear after lying on the ground for 30 minutes.
Item Basics
Sorry for resurrecting this, I actually ran into this info today, and remembered someone asking for the source of this info in this thread.
Looking for guide to current patch game mechanics
[:1]I've been playing a LONG time, but not with any high end gear for a couple of patches, so some things are a total mystery to me. I'd like to find some kind of guide to the mechanics of the game, how organs and essences etc. work, relative to current patch ladder play. Who drops the new items, what do I do with them?|||Well - most things haven't changed all that much in the last patches.
Most notably though:
Besides these changes there are alot of item-changes in more recent patches (1.10, 1.11), additions of runewords, new Sets etc. Most of the info can be found here and using the links at the top of the screen.|||Thanks, thats pretty much exactly what I was looking for, what you collect from where to do what.
|||
read the links ThomasJohnsen provided 
Uber quests you need pretty good gear to manage, Smite Paladin by far easiest, gain lots of crushing blow and a life tap wand to start with to be able.
Diablo Clone either get real lucky beeing in a hell game with correct IP or have lots and lots of patience following the guide provided.
Most notably though:
- Rune drops have been increased significantly - finding a rune above Gul is no longer a once in a lifetime experience.
- Runedrops are colored making them easier to spot.
- New quests and items allow for the redistribution of all skill- and statpoints Token of Absolution.
- You can hunt for keys, turn them into organsets and go to Uber-Tristram Uber Quests.
- You can hunt for a Diablo Clone.
Besides these changes there are alot of item-changes in more recent patches (1.10, 1.11), additions of runewords, new Sets etc. Most of the info can be found here and using the links at the top of the screen.|||Thanks, thats pretty much exactly what I was looking for, what you collect from where to do what.
|||
read the links ThomasJohnsen provided 
Uber quests you need pretty good gear to manage, Smite Paladin by far easiest, gain lots of crushing blow and a life tap wand to start with to be able.
Diablo Clone either get real lucky beeing in a hell game with correct IP or have lots and lots of patience following the guide provided.
Based on character level
[:1]I tried to search the forum, but couldn't find an adequate answer. Is this mod calculated as soon as it is found/created or is it dynamic on the current wielder's level?|||current level|||Thanks for the quick info.
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