Thursday, April 12, 2012

LLD: More Replenish Life or More Overall Life?

[:1]Hello~



I have a lvl 30 LLD fissure druid and I have been reading various guides on the internet about the best build for such a character and I was wondering if anyone could help me figure out if more replenish life (for example, pkulls give +5% replenish life) or just more life (for example, a pruby will give +38 life) would be better to socket into helm and armor.

Off the top of my head, the replenish life makes sense because of the way my character duels. Duels tend to be drawn out with my fissure druid and thus, the replenish life makes sense, but I just find the +38 life from the pruby just so dang tempting! Currently I have a pskull socketed into my helm (Peasant Crown, which already has +12 life replenish to begin with) and armor (The Spirit Shroud, which also already has +10 life replenish) and it's working out fine, I guess I'm just trying to fine tune, that's all. Just so you know, with my current set up, my total life replenish is 42 (I have an additional +10 on an ammy as well) and my life is a little under 1300, like 1282 or something like that.

Any input on what you think would be better: more replenish life or more overall life for a llder, would be greatly appreciated. Thanks!

-J a k e|||when you're starting out dueling, duels dont tend to last very long. i'd go with a pruby until you start noticing your duels last longer than a couple minutes. i cant remember the point where replenish becomes better, but i think it's around the 2 1/2 - 3 minute mark. the only time greater life is better is when you die in a few hits which doesnt happen much in LLD.|||Quote:








when you're starting out dueling, duels dont tend to last very long. i'd go with a pruby until you start noticing your duels last longer than a couple minutes. i cant remember the point where replenish becomes better, but i think it's around the 2 1/2 - 3 minute mark. the only time greater life is better is when you die in a few hits which doesnt happen much in LLD.




Quick sloppy math says a pskull > pruby for health if the battle lasts 77 seconds or more.

On a well played fissure druid, I believe pskulls will often be better than prubies. It seems to me that vs those classes where you die quickly or win quickly, you're quite likely to do so whatever happens. Vs. those against whom you have long protracted difficult fights, the rep could make a huge difference.

That's just my opinion, though. Can't say I've played a fissure druid, but a hybrid zon makes for similarly drawn-out duels vs classes that give her a viable challenge.|||cool, thanks guys. two different kinds of responses, but both very insightful. I'll continue to mull it over for a while. |||Quote:








Quick sloppy math says a pskull > pruby for health if the battle lasts 77 seconds or more.




This doesn't account for time spent at full life during the duel, but it definitely puts a hard floor on the time in that if it lasts less than 77 seconds, without a doubt ruby is better.|||Well I got a hold of another Spirit Shroud and I socketed it with a pruby, so now I'm just gonna go into some testing, to see jsut about how long the "average" duel lasts. Heck, if I am dueling a player where the duel is lasting longer than 77 sec, then I can swap back to the Spirit Shroud socketed with the Pskull. Thanks for the input guys, just try to do some fine tuning. I find that LLD has to be fairly precise, cuz the life is not a lot, so any more I can squeeze out of my character, I will!

Chance to drop uniques in nm/hell

[:1]"Elite Uniques" drops only in hell.

"Exceptional Uniques" drops in Nightmare+Hell.

"Normal Uniques" drops in all difficulties.

My question is this.

Does this mean that a 500%mf char(any char), has a greater chance to find an "Exceptional Unique" in Nightmare, than in hell?

Peace|||Quote:








"Elite Uniques" drops only in hell.

"Exceptional Uniques" drops in Nightmare+Hell.

"Normal Uniques" drops in all difficulties.




This isn't accurate. For example, normal baal can drop the spirit shroud, an exceptional unique. There are other examples as well. Nightmare baal can drop Shako, as well as a slew of other elite uniques.

However, as to the question at hand, you can look up drop chances of particular items you are interested in with atma. There's also an online calculator: http://diablo2.ingame.de/tips/calcs/...lt&window=true|||Forgot about that!

Shako for instance has a 1:800+ chance to drop from Nm Baal.(with 500mf)

This however doesnt answer my question really. But Ill dig into that site!

Thx!|||MF doesn't determine the quality of items that drop. But you can say that it is easier to find an exceptional unique in nightmare than in hell since the pool of items that can drop is smaller.|||Quote:








MF doesn't determine the quality of items that drop. But you can say that it is easier to find an exceptional unique in nightmare than in hell since the pool of items that can drop is smaller.




As I suspected!

Thx!|||The reason I linked that site instead of directly answering your question is that it depends entirely on what item, and what boss/mob you're talking about.

For example HoZ is exceptional. With 500 MF:

Nightmare Meph: 1:2742

Hell Meph: 1:2289

So you're better off farming it from hell meph than nightmare meph. Your best bet is to look up the specific item you're interested in, instead of trying to get by on a "rule of thumb" that isn't always going to be true.

In the cases where the drop chance is better in nightmare, I honestly still recommend farming in hell anyway, you'll get more good stuff over-all, and you could easily trade that stuff for whatever it is you want.

Auto-kill mechanic

[:1]Hey!

I was wondering about the mechanics of the auto-kill function in d2 (Like when you kill blood raven or shenk). Specifically if the monsters that are killed drop the same things that they would drop in usual cases.|||Afaik they drop as normal, but your MF isn't applied and you don't get any XP for it (I know this is true in the case of the seal minions in Chaos Sanctuary).

Damage charms comparison

[:1]Hey guys I made a chart about damage comparison of what charms would work best for certain weapons. Now as you about to see I show the difference between a 10 max/ar/6 str gc and a 3 max/ar/2 str sc vs. x2 6 max/ar/5 str lcs. From what I have calculated here is what I got from the two statistics:


Quote:




highest grief pb damage w/ 10 max/ar/6 str gc + 3/ar/2 str sc:

grief pb damage- 435-440

grief pb benefit from charms- 469-489

grief pb average damage- 479

highest grief pb damage w/ x2 6 max/ar/5 str lcs:

grief pb damage- 435-440

12 max damage from charms

10 strength from charms

grief pb befefit from charms- 478-497

grief pb average damage- 487.5

highest ebotdz damage w/ 10 max/ar/6 str gc + 3/ar/2 str sc:

ebotdz damage- 185-545

13 max damage from charms

38 strength from charms and str on ebotdz

ebotdz benefit from charms and str on ebotdz- 255-770

ebotdz average damage- 512.5

highest ebotdz damage w/ x2 6 max/ar/5 str lcs:

ebotdz damage- 185-545

12 max damage from charms

40 strength from charms and str on ebotdz

ebotdz benefit from charms and str on ebotdz- 259-779

ebotdz average damage- 519




Now before you get all get upset about the calculations and say something like "the lowest grief pb beats the highest ebotdz" I know grief pb beats ebotdz by far. I was including the str from ebotdz that is why the number was higher than the grief pb.

Anyways, as we see the x2 6 max/ar/5 str lcs would be our winner for both weapons. Lets see grief pb benefited 8.5 more damage per row while ebotdz benefited 6.5 damage per row with the x2 6 max/ar/5 str lcs. So according to statistics the 6 max/ar/5 str lcs would be our best choice for inventory.|||Is this meant as a general lookup table for various weapons and which charms will be most beneficial for them (any char and specific char)? Or just to see which combo of GC+SC and LC+LC is superior for those 2 specific melee weapons?

Either way you might wanna include 4/xx and 14/xx charms in the comparision.|||Quote:








Is this meant as a general lookup table for various weapons and which charms will be most beneficial for them (any char and specific char)? Or just to see which combo of GC+SC and LC+LC is superior for those 2 specific melee weapons?

Either way you might wanna include 4/xx and 14/xx charms in the comparision.




Thanks for your imput and I never thought about using a 4/ar sc or a 14/ar gc at the same time. I was thinking the str would be nice to provide that 1% ed more but I might do a comparison with those and see if they are better. Thanks for reminding me that though.|||So what are the options?

GC = 10Max|AR|6Str

GC = 14Max|AR

LC = 6Max|AR|5Str

LC = 8Max|AR

SC = 3Max|AR|2Str

SC = 4Max|AR

If we are calculating whats best per row of 4 in our inventory:

4x SC will always loose.

2x LC 6Max|AR|5Str looks to be the winner...|||Quote:








So what are the options?

GC = 10Max|AR|6Str

GC = 14Max|AR

LC = 6Max|AR|5Str

LC = 8Max|AR

SC = 3Max|AR|2Str

SC = 4Max|AR

If we are calculating whats best per row of 4 in our inventory:

4x SC will always loose.

2x LC 6Max|AR|5Str looks to be the winner...




Ok so that would be 12 max/ar/10 str vs. 16 max/ar per 1x4 row. I will need to do calculations for a 12/ar gc and a 4/ar sc. Well I think I will do the calculation later for the 16 max damage. Nice input on this post anyways.|||When just considering weapon damage and because min/max dmg bonuses are added before off-weapon bonuses are applied, the effect of +min/maxdmg is obviously better for BotD because it adds off-weapon %ed through its str bonus.

However, Grief has ITD, so in PvM, non-bosses are hit 95% of the time (assuming the character is at least ~L85) and thus deals more damage through +min/max bonuses.|||^Agreed, these damage comparisons are incomplete without factoring in all other damage bonuses. There is no one-size fits all solution when it comes to charm setups for specific weapons. A build that is heavy on off-weapon %ED will see better return with more +min/max damage, while a build that is heavy on weapon damage will see better return with more off-weapon %ED. Your examples feature zero(the grief) to very little(the eBotDz) off-weapon %ED to begin with, which is why the charm setup with more +strength is favored.

What I'm saying is you can't find the "best" charm setup if the weapons are the only things you know about the character.|||No one is upset, but your results will have to be factored under "inconclusive." You would need to include ALL gear, stats, skills, etc and let those be the basis of your comparision. You can't just multiply the damage of a weapon by 1.4 because there is a strength bonus...



Since you seem to want to put some time into it, I would suggest googling "CharSi character simulator" and having a play with that.




Quote:












Now before you get all get upset about the calculations and say something like "the lowest grief pb beats the highest ebotdz" I know grief pb beats ebotdz by far. I was including the str from ebotdz that is why the number was higher than the grief pb.

highest skill rank on a pvm char?

[:1]hi,

i just completed my bone necro (for pvm) and the my highest skill rank on him is bone spear lvl 48. even i can raise it by 3 (soj + arach + skiller instead of cube), i think it is final as i also consider about survival.

i just realized this is my highest skill i got on a pvm char. for pvp i think everyone would try to get the highest possible (especially on casters) but for pvm sometimes best skilling speed & survival comes with lower skill ranks (with items that doesnot provide +skill).

what are you PvM characters highest skill ranks? only post your characters that can solo hell you already have. no reason to post a lvl 60 curse necromancer

my 2 highest:

* explomancer necromancer build, 48 bonespear (extra +1 with CTA on switch)

* javazon amazon build, 44 lightning fury & charged strike|||My Daggermancer has 49 Poison dagger iirc, i could probably get it higher if i used Cta on switch, or swap to arach |||hmmm... my old blizz sorc had

20 Blizzard

+2 SOJ

+3 Torch

+ 1 Anni

+ 9 cold skillers

+ 2 Snowclash

+ 3 Ormus

+ 3 cold circlet

+ 6 Blizzard Orb (3 cold skills 3 Blizz)

+ 2 Spirit Shield

+ 3 cold skill ammy



So I believe it was level 54 Blizzard, I don't know how much higher a skill can get. Getting Blizzard Spike Robes would give 55 I guess since snowclash is + 3 to GS.

Note that this was not my ideal setup, this was just about getting the highest level blizzard, and it was not my max damage build at all since Fathom + Nightwings was better iirc

But ya I guess 54 is the highest I've ever gotten, 55 with Battle Command, 57 with skill shrine.

As for the highest possible... I guess you could have

20 Bone spear

8 bone spear white wand

6 bone spear shield (this is possible right? I know 5 is for sure)

2 Soj

3 Bone Circ

3 bone Ammy

9 PnB GC

3 Torch

1 Anni

1 Arach

2 Enigma

So that's 58, 59 with BO, 61 with Skill Shrine

My guess is that would be the highest possible|||about 61 bonespear yea you are right but instead of those stuff i use 2necro/stat/@res/fcr circlet, maras, homunculus, 1soj only and trang belt. i also have cube on inv so it is 48. i dont say it is best but maybe optimal.|||Oh well ya those are far from the optimal setups, but for those just look at any old Bone Necro guide. The one I listed has little to no FCR Resist FHR etc, it was just about getting the highest skill level.

If anyone's curious that Bone Spear fully synergized does 7365-7715, and the Blizzard does 11500-11884|||Poison nova, currently 46 without CtA. Shield is only +5, I'd swap it for +6 if I found one. Also missing a 2/18 amulet which means I could swap a fcr ring for SoJ. Oh and a 3/20/2 coronet would be nice, current one is 2/20/2. (a gambled rare ) After those it would be 50, which is a bit of an overkill since I already do almost 13k damage.|||my highest single skill is lvl 53 BO on my WC barb. it can go one higher with another soj, but prefer the 100 mana ring since it adds more mana than soj would.

13 from stash

5 hat

3 ammy

4 CtA

2 armor

3 hoto

1 belt

1 ring

1 Battle Cry|||Lvl 50 LS on my trapper

20 skill points

1 griff

2 amu

2 x 5 claws

2 eni

1 arach

9 skillers

3 torch

1 anni

1 cta

The nec wand + head seems pretty though to beat.

59 LS trapper (kills better than a pvm boner!)

20 skill points

3 trap circlet

3 trap amu

2 eni

2 x 6 claw

1 arach

2 x soj

9 x skillers

3 torch

1 anni

1 cta

2 shrine

Could be lvl 60 WoF with other claws and Magefist.|||There was a discussion of this on the SPF some years ago. In SP, there are the possibilities of +2 BKWB rings from 1.10 beta. And if you are counting the highest skills that can be used in the game, an assassin's Shadow Warrior casts skills with a bonus that can make it up to level 65 (without +2 BKWB), see this thread from the SPF in 2007.|||Quote:








There was a discussion of this on the SPF some years ago. In SP, there are the possibilities of +2 BKWB rings from 1.10 beta. And if you are counting the highest skills that can be used in the game, an assassin's Shadow Warrior casts skills with a bonus that can make it up to level 65 (without +2 BKWB), see this thread from the SPF in 2007.




i was going to mention it too, but i figured the OP was about the highest we'd personally obtained.

Statistics Forum FAQ

[:1]While the "Facts and Formulae Archive" at http://strategy.diabloii.net/news.php?id=551 is an excellent start, it doesn't quite cover everything "statistical" about D2 - for example, some of the recent discussions about odds for unique items, ilvls of quest rewards, and monster animation frames.



Has there been any thought to getting a stickied FAQ in this forum? There are many useful resources scattered across many different places (even on diabloii.net and forums there is sometimes a missed chance at cohesion).



I personally would find it useful to have a FAQ covering stats/"facts and formulae" for each version of the game.|||A statistics FAQ will be enormous. If you are willing to collect everything then I'll help you out. Otherwise, It'd be a waste of time. The amount of info on even a small bit of D2 is big.|||I definitely agree that the amount of potential info is vast. A lot of it is posted in "other places" but not necessarily organized. I've been wondering what the best way to reference them would be in light of the rules here.



As for the actual organization, I have the idea of "What we know, and How we know it" in terms of, for example, a table of FHR breakpoints and then the exact formula for it and where that formula came from in the game code or otherwise; also thinking in terms of "help others help themselves".



Then have the info broken down by patch version and classic/expansion.



Another section could be for countering misinformation listed on common reference sites (Arreat Summit, d2data, etc).



I'm willing to help collect info as best I can (no need to reinvent any wheels if there is already an accurate source). |||Quote:








I definitely agree that the amount of potential info is vast. A lot of it is posted in "other places" but not necessarily organized. I've been wondering what the best way to reference them would be in light of the rules here.




Copy the info with name credit.




Quote:




As for the actual organization, I have the idea of "What we know, and How we know it" in terms of, for example, a table of FHR breakpoints and then the exact formula for it and where that formula came from in the game code or otherwise; also thinking in terms of "help others help themselves".




For breakpoint tables you don't have to give the formula behind it, as there aren't that many people interested in that. Those that do, tend to search for such info themselves.




Quote:




Then have the info broken down by patch version and classic/expansion.




I suggest you make a (long) list of all subjects in Diablo 2 and then go search, then I'll go and see what I have.


Quote:




Another section could be for countering misinformation listed on common reference sites (Arreat Summit, d2data, etc).




That would become the biggest section. Better ignore those.


Quote:




I'm willing to help collect info as best I can (no need to reinvent any wheels if there is already an accurate source).




Good luck.|||Here's a starter list of topics. I have sources/links in mind for most of them, but since it's no doubt incomplete I'm posting it to ask for suggestions. Some topics are listed more than once (for completeness), the idea being to use it like an index in a textbook.

Absorb

- mechanics

Affix

- level

- calc

- odds

Amulets and Rings

Andariel bug

AnimationSpeed

Area Levels

Area Maps

- Where is ...?

Attack Rating

- correct formula order for equipment

- base

Auras

- combined effects (cf. Dream)

Berserk

Blinds Target

Blocking

Bosses

- act

- unique

Bow speed

Breakpoints

Calculators

Caps/limits

Cast

- Cast animation/launch

- Casting speed

- Cast rate

Chance

- Chance of Potion Double Heal

- Chance to Block

- Chance to Cast

- Chance to cause Knockback

- Chance to Freeze

- Chance to Hit

- Chance to Pierce

Champions, champs

Charge (Paladin skill)

Charges

- synergy bug

- levels

Charms

Chest drops

- Chest drops in alvl 85 areas

- odds for unique, set, rare, magic, normal, gold, no drop

Chill duration/effect

Classic

Clvl

- best area for clvl/experience

- Clvl requirement for crafted items

Cold effect

- monster values

Cold Mastery

Color Code

Command-Line Options

Conviction

Countess rune drops

Crafting

Critical Strike

Crushing Blow

Cube

- Cubing

Curse

- monster skill levels

- shrines as

Damage

- Weapon Damage

- Ethereal Weapon Damage

Damage to Mana

Damage Modification

- Damage Reduced by

Damage Order

Deadly Strike

Defense

- Base Defense Rating

- Ignore Target Defense

Diminishing Returns

Double Heal

Drop Probability

- no drop

- calculators/accuracy

Enchant

- fire mastery * 2

Energy Shield

Enhanced Damage

Enhanced Defense

Ethereal

- chances, effects, bugs

Experience

FBR, Faster Block Rate

FCR, Faster Cast Rate

Fend

- bug?

FHR, Faster Hit Recovery

Fire Enchanted, FE

- bug

- explosion

Formulae

- code files

- sources

Frames

- FPS, frames per second

- 256

Freeze

FRW, Faster Run/Walk

Gambling

Gems

Grand Charms

Hellforge

Hidden stats

- skeleton damage

- unlisted skill/synergy effects

Hireling

Hit Blinds Target

Hit Causes Monster to Flee

- how far; duration

Hit Recovery

Horadric Cube

IAS

Ignore Target Defense

Ilvl

- output from cube recipes

Imbue, imbuing

Immune

- breaking immunities

- immunity to Amp Damage

- immunities by level/monster

- percentage of immunes in game

Item Generation

Item stats

Jewels

Knockback

Large Charms

Leech

- drain

Levels

- alvl

- clvl

- mlvl

- plvl

- qlvl

- rlvl

- slvl, max, calc

- Area Levels

- Level 85 areas

Leveling

Life

- +max, Battle Orders, vitality

- replenish

Lightning Enchanted, LE

- MSLEB

- sparks carrying cold/fire damage

Lying Character Screen

- specific wrong info

Magic Damage

Magic Damage Reduced

- Fire Wall etc.

Magic Find, MF

- MF Diminishing Returns Formulae

- odds for unique/set/rare/magic

- equipment

Magic Level

Mana Regeneration

Maximum Mana Potential

Mephisto Maps

Mercenary

Modifiers

Monster

- frames

- immunes, resists

No-drop

Off-weapon damage

Open Wounds

OSkills

Physical Resist

- global

Pierce

- table, 6 times max

Pindleskin

Players

- effect of party on experience

- /players X

- HP and experience multipliers

Poison

- poison length reduced

Potions

- thawing/antidote multiple bonus

Prefix

Prevent Monster Heal

- how long

- doesn't work on mercs

Proc'ing

- Chance to cast

Qlvl

Quest drops

Quest Rewards

- ilvl

Replenish Life

- drain life

Requirements

Rerolling

Rings and Amulets

Resistance

- similar to immune list

- spectral hit/magic resistant

Run/Walk

Runes

- finding

- forge

- Countess

Runewords, Rune Words

Set Items

- qlvl

Slow

- slows target by

Sockets

SoJ

Skill Levels

Skill tabs

- merc effects

Small Charms

Smite

- which effects work

StatsBonus (damage multipliers)

Stone of Jordan

Switch (weapon)

- which effects stay

Suffix

Superior

Synergy

Unique Items

Unsocket

Upgrade, upped

- ethereal bug

- lower stats

Vengeance Damage

Vitality

- Battle Orders/+max

Walking/Running Speed

Weapon Damage

Weapon Speed

Yards by Resolution

Zeal

1.06, 1.07, 1.08, 1.09, 1.10





Regarding the countering of misinformation, I'm intent on listing at least the most common errors that people refer to on those sites. Would be nice if GFraizer posted the list of remaining corrections he has received :lol:|||Very very nice list, and the idea of having an "index type faq" is just as nice.

:clap:

As an idea, I'd like to have "Bugs" as an index entry, linked to all pages/entries which contain the words "bug" and "bugs", and maybe a list of "features" too, as some "bugs" are "features" and some "features" are "bugs", depending mostly on who you ask...|||Thanks helvete, bug section added (knew I was forgetting something major).

The whole bug/feature debate is enough to cause :bonk: sometimes.



Here is an updated list along with some links added this time (mostly the ones easily available/rules-safe). As always, suggestions and link ideas are welcome.



Also, I've been wondering about what sort of information could go into a section about "Things that have stayed the same across all patch versions".





Absorb

- mechanics

Affix

- level

- calc

- odds

Amulets and Rings

Andariel bug

AnimationSpeed

Area Levels

- http://strategy.diabloii.net/news.ph...51#Area Levels

Area Maps

- Where is ...?

Attack Rating

- correct formula order for equipment

- base

--- http://strategy.diabloii.net/news.ph... Attack Rating

Auras

- combined effects (cf. Dream)

Berserk

Blinds Target

- see Hit Blinds Target

Blocking

- http://strategy.diabloii.net/news.ph...hance to Block

Bosses

- act

- unique

Bow speed

Breakpoints

- http://strategy.diabloii.net/news.ph...al Breakpoints

Bugs

- The Bug List

--- http://www.battle.net/forums/thread....eplay&T=120760

- bug vs. feature

Calculators

Caps/limits

Cast

- Cast animation/launch

- Casting speed

- Cast rate

Chance

- Chance of Potion Double Heal

--- see Potions

- Chance to Block

--- see Blocking

- Chance to Cast

- Chance to cause Knockback

--- see Knockback

- Chance to Freeze

--- see Freeze

- Chance to Hit

--- see To Hit

- Chance to Pierce

--- see Pierce

Champions, champs

Charge (Paladin skill)

Charges

- synergy bug

- levels

Charms

- Kronos' A Guide to Charms in 1.10

--- http://forums.diabloii.net/showthread.php?t=257640

Chest drops

- Chest drops in alvl 85 areas

--- http://strategy.diabloii.net/news.ph... alvl 85 areas

- odds for unique, set, rare, magic, normal, gold, no drop

Chill duration/effect

Classic

Clvl

- best area for clvl/experience

--- see Experience; Leveling

- see also Crafting

Cold effect

- monster values in monstats.txt

Cold Mastery

Color Code

- http://strategy.diabloii.net/news.php?id=551#Color Code

Command-Line Options

- http://strategy.diabloii.net/news.ph...d-Line Options

Conviction

Countess rune drops

- http://strategy.diabloii.net/news.ph...ess rune drops

- see also Runes; Runewords

Crafting

- Clvl requirement for crafted items

--- http://strategy.diabloii.net/news.ph... crafted items

Critical Strike

Crushing Blow

- http://strategy.diabloii.net/news.ph...#Crushing Blow

Cube

- Cubing

Curse

- monster skill levels

--- http://forums.diabloii.net/showthrea...%23post1811263

- shrines as

Damage

- Weapon Damage

--- http://strategy.diabloii.net/news.ph...#Weapon Damage

- Ethereal Weapon Damage

--- http://strategy.diabloii.net/news.ph... Weapon Damage

- see also Berserk; Vengeance Damage

Damage to Mana

Damage Modification

- Damage Reduced by

Damage Order

Deadly Strike

Defense

- Base Defense Rating

--- http://strategy.diabloii.net/news.ph...Defense Rating

- see also Ignore Target Defense

Diminishing Returns

Double Heal

- see Potions

Drop Probability

- no drop

- calculators/accuracy

Enchant

- fire mastery * 2

Energy Shield

Enhanced Damage

- see Damage

Enhanced Defense

Ethereal

- chances, effects, bugs

- see also Damage

Experience

- http://strategy.diabloii.net/news.php?id=551#Experience

FBR, Faster Block Rate

- see Breakpoints

FCR, Faster Cast Rate

- see Breakpoints

Fend

- bug?

FHR, Faster Hit Recovery

- see Breakpoints

Fire Enchanted, FE

- bug

- explosion

Formulae

- code files

- sources

Frames

- FPS, frames per second

- 256

Freeze

- http://strategy.diabloii.net/news.ph...ance to Freeze

Forge

- see Hellforge

FRW, Faster Run/Walk

Gambling

Gems

Grand Charms

Hellforge

- http://strategy.diabloii.net/news.ph...rge rune drops

- see also Runes; Runewords

Hidden stats

- skeleton damage

- unlisted skill/synergy effects

Hireling

- see Mercenary

Hit Blinds Target

- http://strategy.diabloii.net/news.ph... Blinds Target

Hit Causes Monster to Flee

- how far; duration

Hit Recovery

Horadric Cube

IAS

Ignore Target Defense

- http://strategy.diabloii.net/news.ph...Target Defense

Ilvl

- output from cube recipes

Imbue, imbuing

Immune

- breaking immunities

- immunity to Amp Damage

- immunities by level/monster

- percentage of immunes in game

Item Alteration In-Game

- Uzziah's guide

--- http://forums.diabloii.net/showthread.php?t=258325

Item Generation

Item stats

Jewels

Knockback

- http://strategy.diabloii.net/news.ph...ause Knockback

Large Charms

Leech

- drain

Levels

- post #7 of http://www.battle.net/forums/thread....eplay&t=118470

- alvl

- clvl

- mlvl

- plvl

- qlvl

- rlvl

- slvl, max, calc

- Area Levels

- Level 85 areas

Leveling

- Chart

--- http://strategy.diabloii.net/news.php?id=512

- http://strategy.diabloii.net/news.ph...Leveling Guide

Life

- +max, Battle Orders, vitality

- see also Replenish Life

Lightning Enchanted, LE

- MSLEB

- sparks carrying cold/fire damage

Lying Character Screen

- specific wrong info

Magic Damage

Magic Damage Reduced

- Fire Wall etc.

Magic Find, MF

- MF Diminishing Returns Formulae

--- http://strategy.diabloii.net/news.ph...turns Formulae

- odds for unique/set/rare/magic

--- http://forums.diabloii.net/showthread.php?t=337803

- equipment

Magic Level

Mana Regeneration

- http://strategy.diabloii.net/news.ph...a Regeneration

- see also Potions

Maximum Mana Potential

- http://strategy.diabloii.net/news.ph...Mana Potential

Mephisto Maps

- http://strategy.diabloii.net/news.ph...#Mephisto Maps

Mercenary

- http://strategy.diabloii.net/news.php?id=580

Modifiers

Monster

- frames

- immunes, resists

No-drop

Off-weapon damage

Open Wounds

- http://strategy.diabloii.net/news.ph...51#Open Wounds

OSkills

Physical Resist

- global

Pierce

- table, 6 times max

--- post #3 of http://www.battle.net/forums/thread....meplay&t=16934

Pindleskin

Players

- effect of party on experience

- /players X

- HP and experience multipliers

Poison

- poison length reduced

Potions

- http://strategy.diabloii.net/news.ph...on Double Heal

- thawing/antidote multiple bonus

Prefix

Prevent Monster Heal

- how long

- doesn't work on mercs

Proc'ing

- Chance to cast

Qlvl

Quest drops

Quest Rewards

- ilvl

Replenish Life

- http://strategy.diabloii.net/news.ph...Replenish Life

- drain life

Requirements

Rerolling

Rings and Amulets

Resistance

- similar to immune list

- spectral hit/magic resistant

Run/Walk

Runes

- finding (Urlik's Rune Finder's guide)

--- http://forums.diabloii.net/showthread.php?t=178289

- see also Countess; Hellforge

Runewords, Rune Words

Set Items

- qlvl

Slow

- slows target by

--- http://forums.diabloii.net/showthrea...%23post3457497

Sockets

- Everything You Ever Wanted to Know About Sockets

--- http://www.battle.net/forums/thread....eplay&t=116343

- Sockets, by number and ilvl

--- http://www.diabloii.net/items/sockets-list.shtml

SoJ

- see Stone of Jordan

Skill Levels

Skill tabs

- merc effects

Small Charms

Smite

- which effects work

StatsBonus (damage multipliers)

Stone of Jordan

- Stone of Jordan Magic Find FAQ by Igor Potapov

--- http://strategy.diabloii.net/news.php?id=558

Switch (weapon)

- which effects stay

Suffix

Superior

Synergy

To Hit

- http://strategy.diabloii.net/news.ph...#Chance to hit

Unique Items

Unsocket

Upgrade, upped

- ethereal bug

- lower stats

Vengeance Damage

Vitality

- Battle Orders/+max

Walking/Running Speed

- http://strategy.diabloii.net/news.ph.../Running Speed

Weapon Damage

- see Damage

Weapon Speed

Yards by Resolution

- http://strategy.diabloii.net/news.ph... by Resolution

Zeal

1.06, 1.07, 1.08, 1.09, 1.10|||[QUOTE=Psychic Watch

Absorb

- mechanics[/quote]

http://forums.diabloii.net/showthrea...ghlight=Absorb


Quote:




Affix

- level

- calc

- odds




The Affixcalc


Quote:




Amulets and Rings




One subcatagory would be the rarity of set/unique rings/ammys.


Code:
Unique Amulets  Qlvl Rarity Set Amulets  Qlvl Rarity
Nokozan Relic 14 20 Civerb's Icon 13 7
Eye of Etlich 20 5 Cathan's Sigil 15 7
Mahim-Oak Curio 34 5 Angelic Wings 17 7
Saracen's Chance 53 10 Vidala's Snare 19 7
The Cat's Eye 58 5 Arcanna's sign 20 1
Rising Sun 58 5 Iratha's Collar 21 7
Crescent Moon 58 5 Tal Rasha's Adj. 26 1
Atma's Scarab 60 5 Tancred's Weird 27 7
Highlord's Wrath 73 5 Telling of Beads 39 1
Mara's Caleidoscope 80 5 Total: 39+ 44
Seraph's Hymn 73 3
Metalgrid 85 2
Total: 85+ 75

Unique Rings Qlvl Rarity Set Rings Qlvl Rarity
Nagelring 10 15 Cathan's Seal 15 7
Manald Heal 20 15 Angelic Halo 17 3
Stone of Jordan 39 1 Total: 17+ 10
Dwarf Star 53 10
Raven Frost 53 10
Bul Kathos' WB 66 1
Carrion Wind 68 3
Nature's Peace 77 3
Wisp Projector 84 1
Total: 84+ 59




Quote:




Attack Rating

- correct formula order for equipment

- base

--- http://strategy.diabloii.net/news.ph... Attack Rating




AR = (Base + AR + AR/Clvl) * (1 + AR%/100)

Chill duration/effect

Chill duration is halved in NM and quarted in hell, then the monster's cold resistance lowers/increases this.

Curse

- monster skill levels

--- http://forums.diabloii.net/showthrea...%23post1811263

- shrines as

Maybe I should add the stats for those curses and shrines?

Drop Probability

- no drop

- calculators/accuracy

ATMA

Enchant

- fire mastery * 2

On melee only.

Ethereal

- chances, effects, bugs

- see also Damage

5% chance, +50% dmg or defense before +% ed. When upgrading armors the ethereal bonus is removed and for weapons and armor the durability is reset to normal values (aka non-ethereal).

Fend

- bug?

Dodge, Avoid, (blocking, hit recovery) end hit attack cycle on the server, but the client cannot do another attack again until the cycle end on his/her side.

Fire Enchanted, FE

- bug

- explosion

Deathmaster has a write-up of the bug somewhere on the SPF.

Formulae

- code files

- sources

That is too vague :/

Hidden stats

- skeleton damage

- unlisted skill/synergy effects

I think I listed skeleton dmg once in the necromancer forum.

I'll add more when I have some more time.|||I've added to your list:



Absorb

- mechanics

http://forums.diabloii.net/showthrea...ghlight=absorb

Affix

- level

- calc

- odds

http://www.diabloii.nu/affixcalc/

Amulets and Rings


Code:
Unique Amulets  Qlvl Rarity Set Amulets  Qlvl Rarity
Nokozan Relic 14 20 Civerb's Icon 13 7
Eye of Etlich 20 5 Cathan's Sigil 15 7
Mahim-Oak Curio 34 5 Angelic Wings 17 7
Saracen's Chance 53 10 Vidala's Snare 19 7
The Cat's Eye 58 5 Arcanna's sign 20 1
Rising Sun 58 5 Iratha's Collar 21 7
Crescent Moon 58 5 Tal Rasha's Adj. 26 1
Atma's Scarab 60 5 Tancred's Weird 27 7
Highlord's Wrath 73 5 Telling of Beads 39 1
Mara's Caleidoscope 80 5 Total: 39+ 44
Seraph's Hymn 73 3
Metalgrid 85 2
Total: 85+ 75

Unique Rings Qlvl Rarity Set Rings Qlvl Rarity
Nagelring 10 15 Cathan's Seal 15 7
Manald Heal 20 15 Angelic Halo 17 3
Stone of Jordan 39 1 Total: 17+ 10
Dwarf Star 53 10
Raven Frost 53 10
Bul Kathos' WB 66 1
Carrion Wind 68 3
Nature's Peace 77 3
Wisp Projector 84 1
Total: 84+ 59



AnimationSpeed

http://www.theamazonbasin.com/d2/for...0&#entry499474

Area Levels

- http://strategy.diabloii.net/news.p...551#Area Levels

Area Maps

- Where is ...?

http://www.battle.net/diablo2exp/maps/

Attack Rating

- correct formula order for equipment

- base

--- http://strategy.diabloii.net/news.p...e Attack Rating

Auras

- combined effects (cf. Dream)

http://www.theamazonbasin.com/d2/for...howtopic=52827

Berserk

Blinds Target

- see Hit Blinds Target

Blocking

- http://strategy.diabloii.net/news.p...Chance to Block

Bosses

- act

- unique

Bow speed

Breakpoints

- http://strategy.diabloii.net/news.p...ral Breakpoints

Bugs

- The Bug List

--- http://www.battle.net/forums/thread...meplay&T=120760

- bug vs. feature

Calculators

http://s11.invisionfree.com/Barons_B...p?showforum=40

Caps/limits



Cast

- Cast animation/launch

- Casting speed

- Cast rate

Chance

- Chance of Potion Double Heal

--- see Potions

- Chance to Block

--- see Blocking

- Chance to Cast

- Chance to cause Knockback

--- see Knockback

- Chance to Freeze

--- see Freeze

- Chance to Hit

--- see To Hit

- Chance to Pierce

--- see Pierce

Champions, champs

Charge (Paladin skill)

Charges

- synergy bug

- levels

Charms

- Kronos' A Guide to Charms in 1.10

--- http://forums.diabloii.net/showthread.php?t=257640

Chest drops

- Chest drops in alvl 85 areas

--- http://strategy.diabloii.net/news.p...n alvl 85 areas

- odds for unique, set, rare, magic, normal, gold, no drop

Chill duration/effect

Classic

Clvl

- best area for clvl/experience

--- see Experience; Leveling

- see also Crafting

Cold effect

- monster values in monstats.txt

Cold Mastery

Color Code

- http://strategy.diabloii.net/news.php?id=551#Color Code

Command-Line Options

- http://strategy.diabloii.net/news.p...nd-Line Options

Conviction

Countess rune drops

- http://strategy.diabloii.net/news.p...tess rune drops

- see also Runes; Runewords

Crafting

- Clvl requirement for crafted items

--- http://strategy.diabloii.net/news.p...r crafted items

Critical Strike

Crushing Blow

- http://strategy.diabloii.net/news.p...1#Crushing Blow

Cube

- Cubing

Curse

- monster skill levels

--- http://forums.diabloii.net/showthre...3%23post1811263

- shrines as

Damage

- Weapon Damage

--- http://strategy.diabloii.net/news.p...1#Weapon Damage

- Ethereal Weapon Damage

--- http://strategy.diabloii.net/news.p...l Weapon Damage

- see also Berserk; Vengeance Damage

Damage to Mana

Damage Modification

- Damage Reduced by

Damage Order

Deadly Strike

Defense

- Base Defense Rating

--- http://strategy.diabloii.net/news.p... Defense Rating

- see also Ignore Target Defense

Diminishing Returns

Double Heal

- see Potions

Drop Probability

- no drop

- calculators/accuracy

Enchant

- fire mastery * 2

Energy Shield

Enhanced Damage

- see Damage

Enhanced Defense

Ethereal

- chances, effects, bugs

- see also Damage

Experience

- http://strategy.diabloii.net/news.php?id=551#Experience

FBR, Faster Block Rate

- see Breakpoints

FCR, Faster Cast Rate

- see Breakpoints

Fend

- bug?

FHR, Faster Hit Recovery

- see Breakpoints

Fire Enchanted, FE

- bug

- explosion

Formulae

- code files

- sources

Frames

- FPS, frames per second

- 256

Freeze

- http://strategy.diabloii.net/news.p...hance to Freeze

Forge

- see Hellforge

FRW, Faster Run/Walk

Gambling

Gems

Grand Charms

Hellforge

- http://strategy.diabloii.net/news.p...orge rune drops

- see also Runes; Runewords

Hidden stats

- skeleton damage

- unlisted skill/synergy effects

Hireling

- see Mercenary

Hit Blinds Target

- http://strategy.diabloii.net/news.p...t Blinds Target

Hit Causes Monster to Flee

- how far; duration

Hit Recovery

Horadric Cube

IAS

Ignore Target Defense

- http://strategy.diabloii.net/news.p... Target Defense

Ilvl

- output from cube recipes

Imbue, imbuing

Immune

- breaking immunities

- immunity to Amp Damage

- immunities by level/monster

- percentage of immunes in game

Item Alteration In-Game

- Uzziah's guide

--- http://forums.diabloii.net/showthread.php?t=258325

Item Generation

Item stats

Jewels

Knockback

- http://strategy.diabloii.net/news.p...cause Knockback

Large Charms

Leech

- drain

Levels

- post #7 of http://www.battle.net/forums/thread...meplay&t=118470

- alvl

- clvl

- mlvl

- plvl

- qlvl

- rlvl

- slvl, max, calc

- Area Levels

- Level 85 areas

Leveling

- Chart

--- http://strategy.diabloii.net/news.php?id=512

- http://strategy.diabloii.net/news.p...#Leveling Guide

Life

- +max, Battle Orders, vitality

- see also Replenish Life

Lightning Enchanted, LE

- MSLEB

- sparks carrying cold/fire damage

Lying Character Screen

- specific wrong info

Magic Damage

Magic Damage Reduced

- Fire Wall etc.

Magic Find, MF

- MF Diminishing Returns Formulae

--- http://strategy.diabloii.net/news.p...eturns Formulae

- odds for unique/set/rare/magic

--- http://forums.diabloii.net/showthread.php?t=337803

- equipment

Magic Level

Mana Regeneration

- http://strategy.diabloii.net/news.p...na Regeneration

- see also Potions

Maximum Mana Potential

- http://strategy.diabloii.net/news.p... Mana Potential

Mephisto Maps

- http://strategy.diabloii.net/news.p...1#Mephisto Maps

Mercenary

- http://strategy.diabloii.net/news.php?id=580

Modifiers

Monster

- frames

- immunes, resists

No-drop

Off-weapon damage

Open Wounds

- http://strategy.diabloii.net/news.p...551#Open Wounds

OSkills

Physical Resist

- global

Pierce

- table, 6 times max

--- post #3 of http://www.battle.net/forums/thread...ameplay&t=16934

Pindleskin

Players

- effect of party on experience

- /players X

- HP and experience multipliers

Poison

- poison length reduced

Potions

- http://strategy.diabloii.net/news.p...ion Double Heal

- thawing/antidote multiple bonus

Prefix

- http://www.battle.net/diablo2exp/items/magic/

Prevent Monster Heal

- how long

- doesn't work on mercs

Proc'ing

- Chance to cast

Qlvl

- See levels

Quest drops

Quest Rewards

- ilvl

Replenish Life

- http://strategy.diabloii.net/news.p...#Replenish Life

- drain life

Requirements

Rerolling

Rings and Amulets

- See Amulets

Resistance

- similar to immune list

- spectral hit/magic resistant

Run/Walk

Runes

- finding (Urlik's Rune Finder's guide)

--- http://forums.diabloii.net/showthread.php?t=178289

- see also Countess; Hellforge

Runewords, Rune Words

- http://www.battle.net/diablo2exp/items/runewords.shtml

Set Items

- qlvl

Slow

- slows target by

--- http://forums.diabloii.net/showthre...7%23post3457497

Sockets

- Everything You Ever Wanted to Know About Sockets

--- http://www.battle.net/forums/thread...meplay&t=116343

- Sockets, by number and ilvl

--- http://www.diabloii.net/items/sockets-list.shtml

SoJ

- see Stone of Jordan

Skill Levels

Skill tabs

- merc effects

Small Charms

- http://www.battle.net/diablo2exp/items/charms.shtml

Smite

- which effects work

--- http://www.battle.net/forums/thread....mp=1#new136509

StatsBonus (damage multipliers)

Stone of Jordan

- Stone of Jordan Magic Find FAQ by Igor Potapov

--- http://strategy.diabloii.net/news.php?id=558

Switch (weapon)

- which effects stay

Suffix

- http://www.battle.net/diablo2exp/items/magic/

Superior

Synergy

Treasure Class

- http://forums.diabloii.net/showthrea...nique+monsters

- http://www.theamazonbasin.com/d2/for...howtopic=55546

To Hit

- http://strategy.diabloii.net/news.p...1#Chance to hit

Unique Items

- http://www.battle.net/diablo2exp/items/uniques.shtml

Unsocket

Upgrade, upped

- ethereal bug

--- See the bug's list (bugs)

- lower stats

--- See the bug's list (bugs)

Vengeance Damage

Vitality

- Battle Orders/+max

Walking/Running Speed

- http://strategy.diabloii.net/news.p...g/Running Speed

Weapon Damage

- see Damage

Weapon Speed

Yards by Resolution

- http://strategy.diabloii.net/news.p...s by Resolution

Zeal|||Tried a few of those links, and maybe it's just a temporary issue but it's not listing the full URL, adding the ellipses instead. None of the links I've tested work as is, this includes the Facts & Formulae page on Strategy Compendum, though that SC page is still there.

Statistics Forum Knowledge & Guide Library

[:1]Dear inclined reader,

This thread merely serves as a place to gather all the information that has already been compiled in the Statistics Forum FAQ (credit to Psychic Watch for starting up that thread and to all those who submitted) and other places and bring it into one place and one organized top post, where it can be modified easily by a moderator, without having to make reposts of the original thread or post in the that thread.

Until the statitics moderator has completed the transition of the current uptodate data, please regard the Statistics Form FAQ as the current uptodate thread. There will also be references to the FAQ.

Document status:
  • 18th, June 2007: Currently this thread is a draft. Layout is not fixed. Lot of information from the original thread, not referenced yet.

  • Updates from Orphan

  • Item stats: Addition from Lorven

  • 22th, June 2007: Started with reformatting and adding new information.



For those who want to submit information to the open spots:
  • Please only include links to the section you want to supply information to. Quote the section and add information links below

  • Only include information that from sites that can be quoted from according to forum rules. Links to competing sites are NOT allowed. If you still think the submission is important and valid, ask the original poster, if you are allowed to make a repost here, with given credit (again without links to the forum, author and site can be mentioned).

  • Your submitted information is subject to review. Please verify the eligibility of your information before you post, otherwise mention the state of your information and also ask for verification. There are very knowledgable people in this forum who can verify submitted information.

  • Should you discover wrong information, please make a post and note the section. Don't forget to supply the correct information, otherwise your post will be disregarded.

  • Keep this thread civil. No OT here, just facts.

  • Comments on the state of this document are welcome here and in PMs.

  • This is a work in progress. Modified date will be published.

|||Guides:
  • Item Generation Tutorial for Patch 1.11 (Warrior of Light)

  • Electric Blue’s Guide to Testing & Balance, need thoughts and inputs (electricblue)

Knowledge & Information:

  • Absorb
    • Mechanics


  • Affix
    • Level

    • Calculator

    • Odds


  • Amulets and Rings


    Code:
    Unique Amulets  Qlvl Rarity Set Amulets  Qlvl Rarity
    Nokozan Relic 14 20 Civerb's Icon 13 7
    Eye of Etlich 20 5 Cathan's Sigil 15 7
    Mahim-Oak Curio 34 5 Angelic Wings 17 7
    Saracen's Chance 53 10 Vidala's Snare 19 7
    The Cat's Eye 58 5 Arcanna's sign 20 1
    Rising Sun 58 5 Iratha's Collar 21 7
    Crescent Moon 58 5 Tal Rasha's Adj. 26 1
    Atma's Scarab 60 5 Tancred's Weird 27 7
    Highlord's Wrath 73 5 Telling of Beads 39 1
    Mara's Caleidoscope 80 5 Total: 39+ 44
    Seraph's Hymn 73 3
    Metalgrid 85 2
    Total: 85+ 75

    Unique Rings Qlvl Rarity Set Rings Qlvl Rarity
    Nagelring 10 15 Cathan's Seal 15 7
    Manald Heal 20 15 Angelic Halo 17 3
    Stone of Jordan 39 1 Total: 17+ 10
    Dwarf Star 53 10
    Raven Frost 53 10
    Bul Kathos' WB 66 1
    Carrion Wind 68 3
    Nature's Peace 77 3
    Wisp Projector 84 1
    Total: 84+ 59


  • AnimationSpeed

  • Area Levels
    • (Final) Area Listing

    • MF Area-Levellist 85+/84/83/82




  • Area Maps

  • Attack Rating
    • Correct formula order for equipment

    • Base


  • Auras
    • Combined effects (cf. Dream)

    • http://www.theamazonbasin.com/d2/for...howtopic=52827


  • Berserk

  • Blinds Target
    • See Hit Blinds Target


  • Blocking

  • Bosses
    • Act

    • Unique


  • Bow speed

  • Breakpoints

  • Bugs
    • The Bug List

    • Bug vs. Feature


  • Calculators

  • Caps/Limits

  • Cast
    • Cast animation/launch

    • Casting speed

    • Cast rate


  • Chance
    • Chance of Potion Double Heal (see Potions)

    • Chance to Block (see Blocking)

    • Chance to Cast

    • Chance to cause Knockback (see Knockback)

    • Chance to Freeze (see Freeze)

    • Chance to Hit (see To Hit)

    • Chance to Pierce (see Pierce)


  • Champions, Champs

  • Charge (Paladin skill)

  • Charges
    • Synergy bug (no longer exists, kudos: Orphan)

    • Levels


  • Charms
    • Kronos' A Guide to Charms in 1.10, updated by Corax


  • Chest/Chests
    • Chest drops in alvl 85 areas

    • Sparkly chests explanation

    • Super chests/Superchests explanation

    • Serdash on runes from chests

    • Odds for unique, set, rare, magic, normal, gold, no drop


  • Chill duration/effect

  • Classic
    • Build guides and FAQ; Affixes in Classic

    • Area levels in Classic


  • Clvl (see also Crafting)
    • Best area for clvl/experience (see Experience; Leveling)


  • Cold effect
    • Monster values in monstats.txt


  • Cold Mastery
    • Explanation of why level 17 is often preferred


  • Color Code

  • Command-Line Options

  • Conviction

  • Countess (see also Runes; Runewords)
    • Countess rune drops

    • Guide to Running the Countess (more detailed)


  • Crafting
    • Clvl requirement for crafted items

    • Crafted items http://strategy.diabloii.net/news.ph...rafted%20items


  • Critical Strike

  • Crushing Blow http://strategy.diabloii.net/news.ph...rushing%20Blow

  • Cube
    • Cubing


  • Curse
    • Monster skill levels

    • Shrines as


  • Damage (see also Berserk; Vengeance Damage)
    • Weapon Damage http://strategy.diabloii.net/news.ph...eapon%20Damage

    • Ethereal Weapon Damage http://strategy.diabloii.net/news.ph...eapon%20Damage


  • The weapon damage calc isn't 100% accurate (well, total damage anyway). It doesn't take into account a situation like strafe + deadly strike. Also, it doesn't factor in elemental damage. (kudos: Orphan)

  • Damage to Mana

  • Damage Modification
    • Damage Reduced by


  • Damage Order

  • Deadly Strike

  • Defense (see also Ignore Target Defense)
    • Base Defense Rating http://strategy.diabloii.net/news.ph...fense%20Rating


  • Diminishing Returns

  • Double Heal (see Potions)

  • Drop Probability
    • No drop

    • Calculators/accuracy


  • Enchant
    • Fire mastery * 2


  • Energy Shield
    • Soepgroente's explanation http://strategy.diabloii.net/news.php?id=564


  • Enhanced Damage (see Damage)

  • Enhanced Defense

  • Ethereal (see also Damage)
    • Chances

    • Effects

    • Bugs


  • Experience http://strategy.diabloii.net/news.php?id=551#Experience

  • Faster Block Rate (FBR) (see Breakpoints)

  • Faster Cast Rate (FCR) (see Breakpoints)

  • Fend
    • Bug?


  • Faster Hit Recovery (FHR) (see Breakpoints)

  • Fire Enchanted (FE)
    • Bug

    • Explosion


  • Formulae
    • Code files

    • Sources


  • Frames
    • Frames per second (FPS)

    • 256


  • Freeze http://strategy.diabloii.net/news.ph...%20to%20Freeze

  • Forge (see Hellforge)

  • Faster Run/Walk (FRW)

  • Gambling

  • Gems

  • Grand Charms

  • Hellforge http://strategy.diabloii.net/news.ph...20rune%20drops (see also Runes; Runewords)

  • Hidden stats
    • Skeleton damage

    • Unlisted skill/synergy effects


  • Hireling (see Mercenary)

  • Hit Blinds Target http://strategy.diabloii.net/news.ph...linds%20Target

  • Hit Causes Monster to Flee
    • How far / Reach

    • Duration


  • Hit Recovery

  • Horadric Cube

  • Increased Attack Speed (IAS)

  • Ignore Target Defense http://strategy.diabloii.net/news.ph...rget%20Defense

  • Ilvl
    • Output from cube recipes


  • Imbue, imbuing

  • Immune
    • Breaking immunities

    • Immunity to Amp Damage

    • Immunities by level/monster

    • Percentage of immunes in game


  • Items
    • Item Alteration In-Game
      • Uzziah's guide


    • Item Generation

    • Item Stats

    • Item Bonus (Squigi)

    • Order in which the game checks for stats to pick up items


  • Jewels

  • Knockback http://strategy.diabloii.net/news.ph...se%20Knockback

  • Large Charms

  • Leech
    • Drain


  • Levels
    • post #7 of http://www.battle.net/forums/thread....eplay&t=118470

    • alvl

    • clvl

    • mlvl

    • plvl

    • qlvl

    • rlvl

    • slvl, max, calc

    • Area Levels

    • Level 85 areas




Leveling

- Chart

--- http://strategy.diabloii.net/news.php?id=512

- Leveling guide http://strategy.diabloii.net/news.ph...Leveling Guide

Life

- +max, Battle Orders, vitality

- see also Replenish Life

Lightning Enchanted, LE

- MSLEB

- sparks carrying cold/fire damage

Lying Character Screen

- specific wrong info

Magic Damage

Magic Damage Reduced

- Fire Wall etc.

Magic Find, MF

- MF Diminishing Returns Formulae

--- http://strategy.diabloii.net/news.ph...turns Formulae

- odds for unique/set/rare/magic

--- http://forums.diabloii.net/showthread.php?t=337803

- equipment

Magic Level

Mana Regeneration

- http://strategy.diabloii.net/news.ph...a Regeneration

- see also Potions

Maximum Mana Potential

- http://strategy.diabloii.net/news.ph...Mana Potential

Mephisto Maps

- http://strategy.diabloii.net/news.ph...#Mephisto Maps

Mercenary

- http://strategy.diabloii.net/news.php?id=580



Modifiers

Monster

- Frames

- Immunes

- Resists

- Damage

Monster Damage increase per player count

No-drop

Off-weapon damage

Open Wounds

- http://strategy.diabloii.net/news.ph...51#Open Wounds

OSkills

Physical Resist

- global

Pierce

- table, 6 times max

--- post #3 of http://www.battle.net/forums/thread....meplay&t=16934

Pindleskin

Players

- effect of party on experience

- /players X

- HP and experience multipliers

Poison

- poison length reduced

- Calculating Poison Damage

Potions

- http://strategy.diabloii.net/news.ph...on Double Heal

- thawing/antidote multiple bonus



Prefix

- http://www.battle.net/diablo2exp/items/magic/

Prevent Monster Heal

- how long: until char returns to town

- doesn't work on mercs

Proc'ing

- Chance to cast

Qlvl

- See levels

Quest drops

Quest Rewards

- ilvl

Replenish Life

- http://strategy.diabloii.net/news.ph...Replenish Life

- drain life

Requirements

Rerolling

Rings and Amulets

- See Amulets

Resistance

- similar to immune list

- spectral hit/magic resistant

Run/Walk

Runes

- finding (Urlik's Rune Finder's guide)

--- http://forums.diabloii.net/showthread.php?t=178289

- see also Countess; Hellforge

Runewords, Rune Words

- http://www.battle.net/diablo2exp/items/runewords.shtml

Set Items

- qlvl

Slow

- slows target by

--- http://forums.diabloii.net/showthrea...%23post3457497

Sockets

- Everything You Ever Wanted to Know About Sockets

--- http://www.battle.net/forums/thread....eplay&t=116343

- Sockets, by number and ilvl

--- http://www.diabloii.net/items/sockets-list.shtml

SoJ

- see Stone of Jordan

Skill Levels

Skill tabs

- merc effects

Small Charms

- http://www.battle.net/diablo2exp/items/charms.shtml

Smite

- which effects work

--- http://www.battle.net/forums/thread....mp=1#new136509

StatsBonus (damage multipliers)

Stone of Jordan

- Stone of Jordan Magic Find FAQ by Igor Potapov

--- http://strategy.diabloii.net/news.php?id=558

Switch (weapon)

- which effects stay

Suffix

- http://www.battle.net/diablo2exp/items/magic/

Superior

Synergy

Treasure Class

- http://forums.diabloii.net/showthrea...nique+monsters

Treasure Classes 1.10

- http://www.theamazonbasin.com/d2/for...howtopic=55546

To Hit

- http://strategy.diabloii.net/news.ph...#Chance to hit

Unique Items

- http://www.battle.net/diablo2exp/items/uniques.shtml

Unsocket

Upgrade, upped

- ethereal bug

--- See the bug's list (bugs)

- lower stats

--- See the bug's list (bugs)

Vengeance Damage

Vitality

- Battle Orders/+max

Walking/Running Speed

- http://strategy.diabloii.net/news.ph.../Running Speed

Weapon Damage

- see Damage

Weapon Speed

- Act2 Merc IAS Tables

Yards by Resolution

- http://strategy.diabloii.net/news.ph... by Resolution

Zeal

1.06, 1.07, 1.08, 1.09, 1.10|||librarians FAQtoids

Keyword List


Absorb: Mechanics

Achmel:
Graphics Bug

Affix: Calc1 | Calc2

AnimationSpeed: Mechanics

Area Levels: Area Listing | MF Area-Levellist

Area Maps: Map Guide | AS

Appearance: Armor

Attack Rating: Base | Chance to Hit

Auras: Dual Dream | Ideas

Blocking: Chance to Block

Breakpoints: General | Amazon | Assassin | Barbarian | Druid | Necromancer1 2 | Paladin | Sorceress

Calculators: AB | BB | inD | Shopping | Necro pets | Gamble upgrade | WereformIAS

Chance of Potion Double Heal: Formula

Chance to Block: Formula

Chance to Cast: Mechanics | Items

Chance to cause Knockback: Formula

Chance to Freeze: Formula

Chance to Hit: Formula

Charge: Paladin skill

Charges: Items1 2

Charms: Guide | Skins

Chests: Sparkly | Super | Runedrops

Classic: Build guides and FAQ

Character Level (Clvl): Item Creation

Countess: Countess rune drops|Guide to Running the Countess

Crafting: FAQ | Recipes | ZonGloves

Crushing Blow: Wiki

Cube: Recipes | Eth-bug

Curse: Monster skill levels

Damage: Ethereal Weapon

Damage to Mana: Guide

Defense: Base

Drop Probability: No drop | Calc

Enchant: Mechanics

Energy Shield: Mechanics | BuildGuide

Ethereal: Chances | Eth-bug

Faster Block Rate (FBR): Table

Faster Cast Rate (FCR): Table

Fend: Bug

Faster Hit Recovery (FHR): Table

Fire Enchanted (FE): Bug

Freeze: Chance

Faster Run/Walk (FRW): Formula

Gambling: Gamble upgrade

Hellforge: Rune drops

Hidden stats: Fade

Hit Blinds Target: Mechanics

Horadric Cube: Recipes | Eth-bug

Increased Attack Speed (IAS): See Breakpoints

Ignore Target Defense: Mechanics

Imbue, imbuing: Mechanics

Immune: Guide | Excel

Items: Uzziah's guide | By Mods | Skillgranting | pickup order

Jewels:

Knockback: Chance to cause Knockback

Large Charms:

Leech: Drain

Levels: alvl | clvl | mlvl | plvl | qlvl | rlvl | slvl, max, calc | Area Levels | Level 85 areas

Leveling: Chart | Leveling guide

Life: +max | Battle Orders | vitality | Replenish Life

Lightning Enchanted: MSLEB | sparks carrying cold/fire damage

Lying Character Screen: specific wrong info

Magic Damage:

Magic Damage Reduced:
Fire Wall etc.

Magic Find: MF Diminishing Returns Formulae | odds for unique/set/rare/magic | equipment

Magic Level:

Mana Regeneration: see also Potions

Maximum Mana Potential:

Mephisto Maps:

Mercenary:

Modifiers:

Monster: Stats(de) | Frames | Immunes | Resists | Damage | Monster Damage increase per player count

No-drop:

Off-weapon damage:

Open Wounds
:

OSkills:


Physical Resist: global

Pierce: table, 6 times max

Pindleskin:

Players: effect of party on experience | /players X | HP and experience multipliers

Poison: poison length reduced | Calculating Poison Damage

Potions: Double Heal | thawing/antidote multiple bonus

Prefix:

Prevent Monster Heal: until char returns to town | doesn't work on mercs

Proc'ing: Chance to cast

Qlvl: See levels

Quest drops:

Quest Rewards: ilvl

Radius: Radius Image

Range: Melee Range Image

Replenish Life: Effect | drain life

Requirements:

Rerolling:

Rings and Amulets:
See Amulets

Resistance: similar to immune list | spectral hit/magic resistant | Run/Walk

Staffmods: Staffmod tiers

Runes: Urlik's Rune Finder's guide | see also Countess | Hellforge

Runewords:

Set Items: qlvl

Slow: slows target by

Sockets: Wiki |

Smite: which effects work

Stat Bonus: damage multipliers

Stone of Jordan:

Switch (weapon switch): which effects stay

Suffix:

Superior:

Synergy:

Treasure Class: groups | Treasure Classes 1.10 | A guide

Unique Items:

Unsocket:


Upgrade, upped: ethereal bug | lower stats

Vengeance Damage:

Vitality: Battle Orders/+max

Walking/Running Speed:

Weapon Damage: see damage

Weapon Speed: Act2 Merc IAS Tables

Yards by Resolution: Screen size

Zeal: |||Here's a good one. I don't think there's a section for this one already, the closest would probably be Item stats.

Up to you if you want it there, or make a new one for it, nevertheless I think this list is just awesome for browsing items containing a specific mod.

Squigi's Item Bonus Document

It doesn't contain *ALL* mods, but still a lot of them. It is dated 2004, so anything after that is of course not in it.

Page 2 also contains some adds.

Keep up the good work, Meli!|||Staffmod tiers

Weapon speed calculator

Skill calculator

Shopping calculator

Necromancer pet calculator

Armor appearance (not really statistics, but IMO it belongs to here)

Gamble upgrade calculator (unfortunately in German only, change link if an English version exists)|||Great,

About the skill calculator on diablo2ingame. I am rather sure that that skill calculator was inconsistent and wrong in some places. Just thinking of the calculation of some sorceress skills, as i remember. I will check and have a look. All the other items i will add.

For the next week i will ponder about how to harness the information in this thread. There are other plans as to what will be done with all this information as well.|||adeyke's weapon calc & armor calc

Wereform attack speed and more

Affixcalc

librarians FAQtoids

Monster stats (german)|||Quote:








adeyke's weapon calc & armor calc

Wereform attack speed and more

Affixcalc

librarians FAQtoids

Monster stats (german)




Will be adding your contribution and krischan's this evening. Thanks for keeping it coming |||Alot of those battle.net links are going to be dead, due to the loss of one of the D2 forums here.

Also, another link for the area levels: http://forums.diabloii.net/showthread.php?t=218836 (post 6)|||Quote:








Necromancer pet calculator




That calc has been more or less proven wrong with regards to hit points.