Saturday, April 21, 2012

Blood ring/gloves questions

I have read several threads about crafting, and superdave's glove crafting guide. Most of them said gamble and craft from a level 74 character will remove most unwanted mods e.g. of vampire suffix on rings and poison nova on gloves. Mind if someone clarify this?

Thanks in advance. |||I think the goal is to avoid the really high-level affixes, mostly to get the required level out of 'absurd level' territory.

Required level on crafted items is often pretty high anyway.|||Yeah, like once I crafted a dual leech blood ring that has a required level of 96.

So I suppose gambling/crafting wtih a level 74 character is good enough to avoid that?|||Assuming you gamble a ring or some gloves, the resulting item will have ilvl between the character level - 5 and character level + 4 (in your case between ilvls 69 and 78).

When crafting the item crafted upon will get a new ilvl based on the ilvl of the item on which you're crafting and the character doing the crafting, determined by the following formulae:


Code:
ilvl_craft = clvl/2 + ilvl_base/2 (any fractions are truncated).

So in your case the rings or gloves will have ilvls in the range

71 (74/2 + 69/2) to 76 (74/2 + 78/2).

When calculating which affixes are allowed, the qlvl and ilvl are input in the following algorithm (both rings and gloves have magic_lvl = 0):


Code:
if (ilvl>99) then {ilvl=99}

if (qlvl>ilvl) then {ilvl=qlvl}

if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<99-qlvl/2) then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}

if (alvl>99) then {alvl=99}

For rings qlvl = 1, so alvl = ilvl (again fractions are truncated) and you will have alvls in the range 71 to 76 just like the ilvl range.

For gloves it's a bit more complicated, since Heavy Gloves have qlvl 7, Sharkskin Gloves have qlvl 39 and Vampirebone Gloves have qlvl 63. Thus crafting on Heavy Gloves will give you alvls in the range 68 to 73, crafting on Sharkskin Gloves will give you alvls in the range 52 to 57 and crafting on Vampirebone Gloves will give you alvls in the range 43 to 53.

----

All this math means that when gambling and crafting with a level 74 character, all rings will be guaranteed to have a minimum affix-level of 71, meaning they can get all prefixes and suffixes with level equal to or below 71. Also all rings are guaranteed to never spawn any affix with level above 76.

Prefixes are listed here, and suffixes here. Alvls are the numbers in parathesis.

The same reasoning can be applied to the gloves; ie. your character level and the ilvl of the gambled/found/shopped input-item can be used to determine which affixes may spawn on the resulting craft. This can be handy, if the affixes you are after have a low-level (ie. the odds of crafting them will be higher since the high-level affixes are prohibited from spawning).

There are some important considerations though - lower ilvl translates to lower chance of spawning 4 affixes:


Code:
* ilvls 1-30: 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
* ilvls 31-50: 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
* ilvls 51-70: 80% chance of 3 affixes and a 20% chance of 4 affixes.
* ilvls 71+: 100% chance of 4 affixes.

Also the level requirement of a craft can be taken into consideration:


Quote:








Affixes control the required level of the craft. The formula is rlvl = rlvl(of highest affix) +10 +3x (#of other affixes). So if you have a craft with 3 affixes and the highest affix has a required level (rlvl) of 12 your required level for that craft is 12 + 10 + 3*2 = 28. Since character level controls affix level and the # of affixes that can spawn it also controls the rlvl of the craft.




Regards Tom|||Quote:








Assuming you gamble a ring or some gloves, the resulting item will have ilvl between the character level - 5 and character level + 4 (in your case between ilvls 69 and 78).

When crafting the item crafted upon will get a new ilvl based on the ilvl of the item on which you're crafting and the character doing the crafting, determined by the following formulae:


Code:
ilvl_craft = clvl/2 + ilvl_base/2 (any fractions are truncated).

So in your case the rings or gloves will have ilvls in the range

71 (74/2 + 69/2) to 76 (74/2 + 78/2).

When calculating which affixes are allowed, the qlvl and ilvl are input in the following algorithm (both rings and gloves have magic_lvl = 0):


Code:
if (ilvl>99) then {ilvl=99}

if (qlvl>ilvl) then {ilvl=qlvl}

if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<99-qlvl/2) then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}

if (alvl>99) then {alvl=99}

For rings qlvl = 1, so alvl = ilvl (again fractions are truncated) and you will have alvls in the range 71 to 76 just like the ilvl range.

For gloves it's a bit more complicated, since Heavy Gloves have qlvl 7, Sharkskin Gloves have qlvl 39 and Vampirebone Gloves have qlvl 63. Thus crafting on Heavy Gloves will give you alvls in the range 68 to 73, crafting on Sharkskin Gloves will give you alvls in the range 52 to 57 and crafting on Vampirebone Gloves will give you alvls in the range 43 to 53.

----

All this math means that when gambling and crafting with a level 74 character, all rings will be guaranteed to have a minimum affix-level of 71, meaning they can get all prefixes and suffixes with level equal to or below 71. Also all rings are guaranteed to never spawn any affix with level above 76.

Prefixes are listed here, and suffixes here. Alvls are the numbers in parathesis.

The same reasoning can be applied to the gloves; ie. your character level and the ilvl of the gambled/found/shopped input-item can be used to determine which affixes may spawn on the resulting craft. This can be handy, if the affixes you are after have a low-level (ie. the odds of crafting them will be higher since the high-level affixes are prohibited from spawning).

There are some important considerations though - lower ilvl translates to lower chance of spawning 4 affixes:


Code:
* ilvls 1-30: 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
* ilvls 31-50: 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
* ilvls 51-70: 80% chance of 3 affixes and a 20% chance of 4 affixes.
* ilvls 71+: 100% chance of 4 affixes.

Also the level requirement of a craft can be taken into consideration:



Regards Tom




Thomas, looks like you are a king of crafting! Much appreicated on your (massive) input!|||Quote:








Thomas, looks like you are a king of crafting! Much appreicated on your (massive) input!




Tbh I very rarely craft, since I prefer being poor/untwinked.

Guess I'm just a bit of a nerd with too much time |||actually, Uzziah has some incorrect info posted about the rlvl of crafts. The multiplier per affix is 3, not 2 as posted above. So with Uzziah's example:

rlvl 12 for highest affix

3 random affixes

*3 +10 = 31

Or the usual +2 amulet:

rlvl 67 for +2 skills

4 random affixes

*3 + 10 gives 67+3*4+10=89

(actually, just the example is wrong in the post, not the info. Still confusing, though)

No comments:

Post a Comment