Hello everybody! I build on a 1.09 bug to allow me to run mephisto on p8 fast and safe. It involves moat tricking him and using a high range static field until he has only a sliver of a life left (works in hell on p8, in 1.09).
As it is quite fast and profitable (both in XP and items), I'm interested in figuring out some exact numbers. I have ATMA drop calculations for item drops, but calculating 1.09 experience gains is a different thing.
I would like to know how much XP you get for each p8 mephisto run on levels 70 - 98. The end result would show how many p8 runs you need each level to reach the next level.
As far as I know, I need to know these figures:
1) XP needed for each level:
Are these correct for 1.09, too?
2) Mephisto base XP * p8 bonus
According to Mephisto wiki page Mephisto's base XP is 1,148,886. Also according to wiki p8 XP bonus is 450% in 1.09.
3) Mephisto's level
According to Mephisto wiki page Mephisto's level is 87 on Hell. Does anybody know if these values apply for 1.09 (taken from the XP wiki page)?
lvl diff exp%
6 81%
7 62%
8 43%
9 24%
10 5 %
>10 5 %
4) XP nerf from character levels
Wiki lists just the 1.10+ values, which changed a lot.
I also found the following numbers, could someone validify that they are right for 1.09?
Level 75 - experience cut to 1/2.
Level 80 - experience cut to 1/3.
Level 85 - experience cut to 1/4.
Level 90 - experience cut to 1/5.
Also, has Mephisto's level or base XP changed since 1.09?
I'm not entirely sure what kind of formula I should build from these figures. Is this one right?
(base XP * players command bonus) * (character level / mephisto's level) * XP nerf ratio = total XP per run
Then I would take that total XP amount and divide XP needed for the next level with it?
I appreciate all the help I can get with this! Thanks in advance!
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