Saturday, April 14, 2012

FE ancient, still leathal?

[:1]My hard core paladin just died from nightmare ancient's FE explosion. I thought the bug was fixed. how much damage do they do anyway?|||Just as you've experienced first hand it's still around in 1.13.

Here's a good thread that answers the damage question: http://diablo.incgamers.com/forums/s...d.php?t=718811|||It's not the same anymore as 1.12 or previous versions, but it still can do a good amount of damage.|||1.13 fixed no relevant bugs, but compared to 1.12 Fire Enchanted explosion damage has been reduced by 1/4 in Normal, by 1/3 in Nightmare and by 1/2 in Hell.

In 1.12, an Ancient FE explosion in Nightmare applied ~985-1,643 total damage (50% physical and 50% fire); in 1.13, it applies ~656-1,095 total damage... although a critical hit will double this to ~1,313-2,190 total damage, and being cursed with Amplify Damage (Damage Resist -100%) or affected by the Conviction aura (level 6 applying Fire Resist -55%) can make this even worse.|||I read from patch.txt that FE damage has been "Greatly reduced", guess not that greatly.|||Originally on the 1.13 Public Test Realm, Fire Enchanted explosion damage was reduced to 1/4 in Normal (1/3 of what it is now), to 1/3 in Nightmare (1/2 what it is now) and to 1/2 in Hell... but the latter replaced an existing reduction to 1/4, so the net result was a doubling of damage in Hell compared to 1.12 (or four times what it is now).

As of now, explosions apply physical and fire damage based on a percentage of the maximum life of a normal monster of the Unique level:


Code:
STAT              NORMAL           NIGHTMARE     HELL
-------------------------------------------------------------
Fire Damage 5.625- 9.375% 3.5- 5.833% 0.375-0.625%
Physical Damage 5.625- 9.375% 3.5- 5.833% 0.375-0.625%
Total Damage 11.25 -18.75% 7 -11.66% 0.75 -1.25%
Radius (Yards) 2 2/3 3 1/3 4

Since (Super) Unique life is calculated using base level while explosion damage is calculated using modified level (+3), applying those percentages to base life (remember (Super) Unique life multiplies base life by 4 in Normal, by 3 in Nightmare and by 2 in Hell, so divide accordingly) will result in slightly less damage than is actually applied. For example, an Ancient in Single Player or Ladder Hell has 128,240 maximum life so total explosion damage approximates the following:


Code:
Minimum = (128240/2) * 0.75/100 = ~480
Maximum = (128240/2) * 1.25/100 = ~801

Ancient explosion damage is actually closer to what follows (~5% higher in Hell):


Code:
STAT              NIGHTMARE     HELL
SP and Ladder Non-Ladder
----------------------------------------------------------
Fire Damage 328- 547 253-422 190-316
Physical Damage 328- 547 253-422 190-316
Total Damage 656-1,095 506-844 380-633

Since I'm not a code reader I don't know exactly how the 1.13 reduction is calculated, so those values are still approximations (although most likely within a point or two).|||If I understand correctly from onderduiker's post. I get the conclusion

1. Normal unique's FE is generally non-lethal.

2. Nightmare's FE does more damage than hell's|||Quote:








2. Nightmare's FE does more damage than hell's




That's certainly true for the Ancients, and quite likely to be true for most other monsters. However, it's possible that some monsters still apply more explosion damage in Hell than in Nightmare (particularly those in earlier Acts in areas which are level 80+ in Hell).

As far as I know this isn't a bug, it's just that explosion damage in Hell is more heavily hit by reductions (0.2*1/4*1/2*1/2 = 1/80 or ~1.25% maximum life in Hell, vs 0.35*2/3*1/2 = 7/60 or ~11.67% maximum life in Nightmare).

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