Thursday, April 12, 2012

Statistics Forum FAQ

[:1]While the "Facts and Formulae Archive" at http://strategy.diabloii.net/news.php?id=551 is an excellent start, it doesn't quite cover everything "statistical" about D2 - for example, some of the recent discussions about odds for unique items, ilvls of quest rewards, and monster animation frames.



Has there been any thought to getting a stickied FAQ in this forum? There are many useful resources scattered across many different places (even on diabloii.net and forums there is sometimes a missed chance at cohesion).



I personally would find it useful to have a FAQ covering stats/"facts and formulae" for each version of the game.|||A statistics FAQ will be enormous. If you are willing to collect everything then I'll help you out. Otherwise, It'd be a waste of time. The amount of info on even a small bit of D2 is big.|||I definitely agree that the amount of potential info is vast. A lot of it is posted in "other places" but not necessarily organized. I've been wondering what the best way to reference them would be in light of the rules here.



As for the actual organization, I have the idea of "What we know, and How we know it" in terms of, for example, a table of FHR breakpoints and then the exact formula for it and where that formula came from in the game code or otherwise; also thinking in terms of "help others help themselves".



Then have the info broken down by patch version and classic/expansion.



Another section could be for countering misinformation listed on common reference sites (Arreat Summit, d2data, etc).



I'm willing to help collect info as best I can (no need to reinvent any wheels if there is already an accurate source). |||Quote:








I definitely agree that the amount of potential info is vast. A lot of it is posted in "other places" but not necessarily organized. I've been wondering what the best way to reference them would be in light of the rules here.




Copy the info with name credit.




Quote:




As for the actual organization, I have the idea of "What we know, and How we know it" in terms of, for example, a table of FHR breakpoints and then the exact formula for it and where that formula came from in the game code or otherwise; also thinking in terms of "help others help themselves".




For breakpoint tables you don't have to give the formula behind it, as there aren't that many people interested in that. Those that do, tend to search for such info themselves.




Quote:




Then have the info broken down by patch version and classic/expansion.




I suggest you make a (long) list of all subjects in Diablo 2 and then go search, then I'll go and see what I have.


Quote:




Another section could be for countering misinformation listed on common reference sites (Arreat Summit, d2data, etc).




That would become the biggest section. Better ignore those.


Quote:




I'm willing to help collect info as best I can (no need to reinvent any wheels if there is already an accurate source).




Good luck.|||Here's a starter list of topics. I have sources/links in mind for most of them, but since it's no doubt incomplete I'm posting it to ask for suggestions. Some topics are listed more than once (for completeness), the idea being to use it like an index in a textbook.

Absorb

- mechanics

Affix

- level

- calc

- odds

Amulets and Rings

Andariel bug

AnimationSpeed

Area Levels

Area Maps

- Where is ...?

Attack Rating

- correct formula order for equipment

- base

Auras

- combined effects (cf. Dream)

Berserk

Blinds Target

Blocking

Bosses

- act

- unique

Bow speed

Breakpoints

Calculators

Caps/limits

Cast

- Cast animation/launch

- Casting speed

- Cast rate

Chance

- Chance of Potion Double Heal

- Chance to Block

- Chance to Cast

- Chance to cause Knockback

- Chance to Freeze

- Chance to Hit

- Chance to Pierce

Champions, champs

Charge (Paladin skill)

Charges

- synergy bug

- levels

Charms

Chest drops

- Chest drops in alvl 85 areas

- odds for unique, set, rare, magic, normal, gold, no drop

Chill duration/effect

Classic

Clvl

- best area for clvl/experience

- Clvl requirement for crafted items

Cold effect

- monster values

Cold Mastery

Color Code

Command-Line Options

Conviction

Countess rune drops

Crafting

Critical Strike

Crushing Blow

Cube

- Cubing

Curse

- monster skill levels

- shrines as

Damage

- Weapon Damage

- Ethereal Weapon Damage

Damage to Mana

Damage Modification

- Damage Reduced by

Damage Order

Deadly Strike

Defense

- Base Defense Rating

- Ignore Target Defense

Diminishing Returns

Double Heal

Drop Probability

- no drop

- calculators/accuracy

Enchant

- fire mastery * 2

Energy Shield

Enhanced Damage

Enhanced Defense

Ethereal

- chances, effects, bugs

Experience

FBR, Faster Block Rate

FCR, Faster Cast Rate

Fend

- bug?

FHR, Faster Hit Recovery

Fire Enchanted, FE

- bug

- explosion

Formulae

- code files

- sources

Frames

- FPS, frames per second

- 256

Freeze

FRW, Faster Run/Walk

Gambling

Gems

Grand Charms

Hellforge

Hidden stats

- skeleton damage

- unlisted skill/synergy effects

Hireling

Hit Blinds Target

Hit Causes Monster to Flee

- how far; duration

Hit Recovery

Horadric Cube

IAS

Ignore Target Defense

Ilvl

- output from cube recipes

Imbue, imbuing

Immune

- breaking immunities

- immunity to Amp Damage

- immunities by level/monster

- percentage of immunes in game

Item Generation

Item stats

Jewels

Knockback

Large Charms

Leech

- drain

Levels

- alvl

- clvl

- mlvl

- plvl

- qlvl

- rlvl

- slvl, max, calc

- Area Levels

- Level 85 areas

Leveling

Life

- +max, Battle Orders, vitality

- replenish

Lightning Enchanted, LE

- MSLEB

- sparks carrying cold/fire damage

Lying Character Screen

- specific wrong info

Magic Damage

Magic Damage Reduced

- Fire Wall etc.

Magic Find, MF

- MF Diminishing Returns Formulae

- odds for unique/set/rare/magic

- equipment

Magic Level

Mana Regeneration

Maximum Mana Potential

Mephisto Maps

Mercenary

Modifiers

Monster

- frames

- immunes, resists

No-drop

Off-weapon damage

Open Wounds

OSkills

Physical Resist

- global

Pierce

- table, 6 times max

Pindleskin

Players

- effect of party on experience

- /players X

- HP and experience multipliers

Poison

- poison length reduced

Potions

- thawing/antidote multiple bonus

Prefix

Prevent Monster Heal

- how long

- doesn't work on mercs

Proc'ing

- Chance to cast

Qlvl

Quest drops

Quest Rewards

- ilvl

Replenish Life

- drain life

Requirements

Rerolling

Rings and Amulets

Resistance

- similar to immune list

- spectral hit/magic resistant

Run/Walk

Runes

- finding

- forge

- Countess

Runewords, Rune Words

Set Items

- qlvl

Slow

- slows target by

Sockets

SoJ

Skill Levels

Skill tabs

- merc effects

Small Charms

Smite

- which effects work

StatsBonus (damage multipliers)

Stone of Jordan

Switch (weapon)

- which effects stay

Suffix

Superior

Synergy

Unique Items

Unsocket

Upgrade, upped

- ethereal bug

- lower stats

Vengeance Damage

Vitality

- Battle Orders/+max

Walking/Running Speed

Weapon Damage

Weapon Speed

Yards by Resolution

Zeal

1.06, 1.07, 1.08, 1.09, 1.10





Regarding the countering of misinformation, I'm intent on listing at least the most common errors that people refer to on those sites. Would be nice if GFraizer posted the list of remaining corrections he has received :lol:|||Very very nice list, and the idea of having an "index type faq" is just as nice.

:clap:

As an idea, I'd like to have "Bugs" as an index entry, linked to all pages/entries which contain the words "bug" and "bugs", and maybe a list of "features" too, as some "bugs" are "features" and some "features" are "bugs", depending mostly on who you ask...|||Thanks helvete, bug section added (knew I was forgetting something major).

The whole bug/feature debate is enough to cause :bonk: sometimes.



Here is an updated list along with some links added this time (mostly the ones easily available/rules-safe). As always, suggestions and link ideas are welcome.



Also, I've been wondering about what sort of information could go into a section about "Things that have stayed the same across all patch versions".





Absorb

- mechanics

Affix

- level

- calc

- odds

Amulets and Rings

Andariel bug

AnimationSpeed

Area Levels

- http://strategy.diabloii.net/news.ph...51#Area Levels

Area Maps

- Where is ...?

Attack Rating

- correct formula order for equipment

- base

--- http://strategy.diabloii.net/news.ph... Attack Rating

Auras

- combined effects (cf. Dream)

Berserk

Blinds Target

- see Hit Blinds Target

Blocking

- http://strategy.diabloii.net/news.ph...hance to Block

Bosses

- act

- unique

Bow speed

Breakpoints

- http://strategy.diabloii.net/news.ph...al Breakpoints

Bugs

- The Bug List

--- http://www.battle.net/forums/thread....eplay&T=120760

- bug vs. feature

Calculators

Caps/limits

Cast

- Cast animation/launch

- Casting speed

- Cast rate

Chance

- Chance of Potion Double Heal

--- see Potions

- Chance to Block

--- see Blocking

- Chance to Cast

- Chance to cause Knockback

--- see Knockback

- Chance to Freeze

--- see Freeze

- Chance to Hit

--- see To Hit

- Chance to Pierce

--- see Pierce

Champions, champs

Charge (Paladin skill)

Charges

- synergy bug

- levels

Charms

- Kronos' A Guide to Charms in 1.10

--- http://forums.diabloii.net/showthread.php?t=257640

Chest drops

- Chest drops in alvl 85 areas

--- http://strategy.diabloii.net/news.ph... alvl 85 areas

- odds for unique, set, rare, magic, normal, gold, no drop

Chill duration/effect

Classic

Clvl

- best area for clvl/experience

--- see Experience; Leveling

- see also Crafting

Cold effect

- monster values in monstats.txt

Cold Mastery

Color Code

- http://strategy.diabloii.net/news.php?id=551#Color Code

Command-Line Options

- http://strategy.diabloii.net/news.ph...d-Line Options

Conviction

Countess rune drops

- http://strategy.diabloii.net/news.ph...ess rune drops

- see also Runes; Runewords

Crafting

- Clvl requirement for crafted items

--- http://strategy.diabloii.net/news.ph... crafted items

Critical Strike

Crushing Blow

- http://strategy.diabloii.net/news.ph...#Crushing Blow

Cube

- Cubing

Curse

- monster skill levels

--- http://forums.diabloii.net/showthrea...%23post1811263

- shrines as

Damage

- Weapon Damage

--- http://strategy.diabloii.net/news.ph...#Weapon Damage

- Ethereal Weapon Damage

--- http://strategy.diabloii.net/news.ph... Weapon Damage

- see also Berserk; Vengeance Damage

Damage to Mana

Damage Modification

- Damage Reduced by

Damage Order

Deadly Strike

Defense

- Base Defense Rating

--- http://strategy.diabloii.net/news.ph...Defense Rating

- see also Ignore Target Defense

Diminishing Returns

Double Heal

- see Potions

Drop Probability

- no drop

- calculators/accuracy

Enchant

- fire mastery * 2

Energy Shield

Enhanced Damage

- see Damage

Enhanced Defense

Ethereal

- chances, effects, bugs

- see also Damage

Experience

- http://strategy.diabloii.net/news.php?id=551#Experience

FBR, Faster Block Rate

- see Breakpoints

FCR, Faster Cast Rate

- see Breakpoints

Fend

- bug?

FHR, Faster Hit Recovery

- see Breakpoints

Fire Enchanted, FE

- bug

- explosion

Formulae

- code files

- sources

Frames

- FPS, frames per second

- 256

Freeze

- http://strategy.diabloii.net/news.ph...ance to Freeze

Forge

- see Hellforge

FRW, Faster Run/Walk

Gambling

Gems

Grand Charms

Hellforge

- http://strategy.diabloii.net/news.ph...rge rune drops

- see also Runes; Runewords

Hidden stats

- skeleton damage

- unlisted skill/synergy effects

Hireling

- see Mercenary

Hit Blinds Target

- http://strategy.diabloii.net/news.ph... Blinds Target

Hit Causes Monster to Flee

- how far; duration

Hit Recovery

Horadric Cube

IAS

Ignore Target Defense

- http://strategy.diabloii.net/news.ph...Target Defense

Ilvl

- output from cube recipes

Imbue, imbuing

Immune

- breaking immunities

- immunity to Amp Damage

- immunities by level/monster

- percentage of immunes in game

Item Alteration In-Game

- Uzziah's guide

--- http://forums.diabloii.net/showthread.php?t=258325

Item Generation

Item stats

Jewels

Knockback

- http://strategy.diabloii.net/news.ph...ause Knockback

Large Charms

Leech

- drain

Levels

- post #7 of http://www.battle.net/forums/thread....eplay&t=118470

- alvl

- clvl

- mlvl

- plvl

- qlvl

- rlvl

- slvl, max, calc

- Area Levels

- Level 85 areas

Leveling

- Chart

--- http://strategy.diabloii.net/news.php?id=512

- http://strategy.diabloii.net/news.ph...Leveling Guide

Life

- +max, Battle Orders, vitality

- see also Replenish Life

Lightning Enchanted, LE

- MSLEB

- sparks carrying cold/fire damage

Lying Character Screen

- specific wrong info

Magic Damage

Magic Damage Reduced

- Fire Wall etc.

Magic Find, MF

- MF Diminishing Returns Formulae

--- http://strategy.diabloii.net/news.ph...turns Formulae

- odds for unique/set/rare/magic

--- http://forums.diabloii.net/showthread.php?t=337803

- equipment

Magic Level

Mana Regeneration

- http://strategy.diabloii.net/news.ph...a Regeneration

- see also Potions

Maximum Mana Potential

- http://strategy.diabloii.net/news.ph...Mana Potential

Mephisto Maps

- http://strategy.diabloii.net/news.ph...#Mephisto Maps

Mercenary

- http://strategy.diabloii.net/news.php?id=580

Modifiers

Monster

- frames

- immunes, resists

No-drop

Off-weapon damage

Open Wounds

- http://strategy.diabloii.net/news.ph...51#Open Wounds

OSkills

Physical Resist

- global

Pierce

- table, 6 times max

--- post #3 of http://www.battle.net/forums/thread....meplay&t=16934

Pindleskin

Players

- effect of party on experience

- /players X

- HP and experience multipliers

Poison

- poison length reduced

Potions

- http://strategy.diabloii.net/news.ph...on Double Heal

- thawing/antidote multiple bonus

Prefix

Prevent Monster Heal

- how long

- doesn't work on mercs

Proc'ing

- Chance to cast

Qlvl

Quest drops

Quest Rewards

- ilvl

Replenish Life

- http://strategy.diabloii.net/news.ph...Replenish Life

- drain life

Requirements

Rerolling

Rings and Amulets

Resistance

- similar to immune list

- spectral hit/magic resistant

Run/Walk

Runes

- finding (Urlik's Rune Finder's guide)

--- http://forums.diabloii.net/showthread.php?t=178289

- see also Countess; Hellforge

Runewords, Rune Words

Set Items

- qlvl

Slow

- slows target by

--- http://forums.diabloii.net/showthrea...%23post3457497

Sockets

- Everything You Ever Wanted to Know About Sockets

--- http://www.battle.net/forums/thread....eplay&t=116343

- Sockets, by number and ilvl

--- http://www.diabloii.net/items/sockets-list.shtml

SoJ

- see Stone of Jordan

Skill Levels

Skill tabs

- merc effects

Small Charms

Smite

- which effects work

StatsBonus (damage multipliers)

Stone of Jordan

- Stone of Jordan Magic Find FAQ by Igor Potapov

--- http://strategy.diabloii.net/news.php?id=558

Switch (weapon)

- which effects stay

Suffix

Superior

Synergy

To Hit

- http://strategy.diabloii.net/news.ph...#Chance to hit

Unique Items

Unsocket

Upgrade, upped

- ethereal bug

- lower stats

Vengeance Damage

Vitality

- Battle Orders/+max

Walking/Running Speed

- http://strategy.diabloii.net/news.ph.../Running Speed

Weapon Damage

- see Damage

Weapon Speed

Yards by Resolution

- http://strategy.diabloii.net/news.ph... by Resolution

Zeal

1.06, 1.07, 1.08, 1.09, 1.10|||[QUOTE=Psychic Watch

Absorb

- mechanics[/quote]

http://forums.diabloii.net/showthrea...ghlight=Absorb


Quote:




Affix

- level

- calc

- odds




The Affixcalc


Quote:




Amulets and Rings




One subcatagory would be the rarity of set/unique rings/ammys.


Code:
Unique Amulets  Qlvl Rarity Set Amulets  Qlvl Rarity
Nokozan Relic 14 20 Civerb's Icon 13 7
Eye of Etlich 20 5 Cathan's Sigil 15 7
Mahim-Oak Curio 34 5 Angelic Wings 17 7
Saracen's Chance 53 10 Vidala's Snare 19 7
The Cat's Eye 58 5 Arcanna's sign 20 1
Rising Sun 58 5 Iratha's Collar 21 7
Crescent Moon 58 5 Tal Rasha's Adj. 26 1
Atma's Scarab 60 5 Tancred's Weird 27 7
Highlord's Wrath 73 5 Telling of Beads 39 1
Mara's Caleidoscope 80 5 Total: 39+ 44
Seraph's Hymn 73 3
Metalgrid 85 2
Total: 85+ 75

Unique Rings Qlvl Rarity Set Rings Qlvl Rarity
Nagelring 10 15 Cathan's Seal 15 7
Manald Heal 20 15 Angelic Halo 17 3
Stone of Jordan 39 1 Total: 17+ 10
Dwarf Star 53 10
Raven Frost 53 10
Bul Kathos' WB 66 1
Carrion Wind 68 3
Nature's Peace 77 3
Wisp Projector 84 1
Total: 84+ 59




Quote:




Attack Rating

- correct formula order for equipment

- base

--- http://strategy.diabloii.net/news.ph... Attack Rating




AR = (Base + AR + AR/Clvl) * (1 + AR%/100)

Chill duration/effect

Chill duration is halved in NM and quarted in hell, then the monster's cold resistance lowers/increases this.

Curse

- monster skill levels

--- http://forums.diabloii.net/showthrea...%23post1811263

- shrines as

Maybe I should add the stats for those curses and shrines?

Drop Probability

- no drop

- calculators/accuracy

ATMA

Enchant

- fire mastery * 2

On melee only.

Ethereal

- chances, effects, bugs

- see also Damage

5% chance, +50% dmg or defense before +% ed. When upgrading armors the ethereal bonus is removed and for weapons and armor the durability is reset to normal values (aka non-ethereal).

Fend

- bug?

Dodge, Avoid, (blocking, hit recovery) end hit attack cycle on the server, but the client cannot do another attack again until the cycle end on his/her side.

Fire Enchanted, FE

- bug

- explosion

Deathmaster has a write-up of the bug somewhere on the SPF.

Formulae

- code files

- sources

That is too vague :/

Hidden stats

- skeleton damage

- unlisted skill/synergy effects

I think I listed skeleton dmg once in the necromancer forum.

I'll add more when I have some more time.|||I've added to your list:



Absorb

- mechanics

http://forums.diabloii.net/showthrea...ghlight=absorb

Affix

- level

- calc

- odds

http://www.diabloii.nu/affixcalc/

Amulets and Rings


Code:
Unique Amulets  Qlvl Rarity Set Amulets  Qlvl Rarity
Nokozan Relic 14 20 Civerb's Icon 13 7
Eye of Etlich 20 5 Cathan's Sigil 15 7
Mahim-Oak Curio 34 5 Angelic Wings 17 7
Saracen's Chance 53 10 Vidala's Snare 19 7
The Cat's Eye 58 5 Arcanna's sign 20 1
Rising Sun 58 5 Iratha's Collar 21 7
Crescent Moon 58 5 Tal Rasha's Adj. 26 1
Atma's Scarab 60 5 Tancred's Weird 27 7
Highlord's Wrath 73 5 Telling of Beads 39 1
Mara's Caleidoscope 80 5 Total: 39+ 44
Seraph's Hymn 73 3
Metalgrid 85 2
Total: 85+ 75

Unique Rings Qlvl Rarity Set Rings Qlvl Rarity
Nagelring 10 15 Cathan's Seal 15 7
Manald Heal 20 15 Angelic Halo 17 3
Stone of Jordan 39 1 Total: 17+ 10
Dwarf Star 53 10
Raven Frost 53 10
Bul Kathos' WB 66 1
Carrion Wind 68 3
Nature's Peace 77 3
Wisp Projector 84 1
Total: 84+ 59



AnimationSpeed

http://www.theamazonbasin.com/d2/for...0&#entry499474

Area Levels

- http://strategy.diabloii.net/news.p...551#Area Levels

Area Maps

- Where is ...?

http://www.battle.net/diablo2exp/maps/

Attack Rating

- correct formula order for equipment

- base

--- http://strategy.diabloii.net/news.p...e Attack Rating

Auras

- combined effects (cf. Dream)

http://www.theamazonbasin.com/d2/for...howtopic=52827

Berserk

Blinds Target

- see Hit Blinds Target

Blocking

- http://strategy.diabloii.net/news.p...Chance to Block

Bosses

- act

- unique

Bow speed

Breakpoints

- http://strategy.diabloii.net/news.p...ral Breakpoints

Bugs

- The Bug List

--- http://www.battle.net/forums/thread...meplay&T=120760

- bug vs. feature

Calculators

http://s11.invisionfree.com/Barons_B...p?showforum=40

Caps/limits



Cast

- Cast animation/launch

- Casting speed

- Cast rate

Chance

- Chance of Potion Double Heal

--- see Potions

- Chance to Block

--- see Blocking

- Chance to Cast

- Chance to cause Knockback

--- see Knockback

- Chance to Freeze

--- see Freeze

- Chance to Hit

--- see To Hit

- Chance to Pierce

--- see Pierce

Champions, champs

Charge (Paladin skill)

Charges

- synergy bug

- levels

Charms

- Kronos' A Guide to Charms in 1.10

--- http://forums.diabloii.net/showthread.php?t=257640

Chest drops

- Chest drops in alvl 85 areas

--- http://strategy.diabloii.net/news.p...n alvl 85 areas

- odds for unique, set, rare, magic, normal, gold, no drop

Chill duration/effect

Classic

Clvl

- best area for clvl/experience

--- see Experience; Leveling

- see also Crafting

Cold effect

- monster values in monstats.txt

Cold Mastery

Color Code

- http://strategy.diabloii.net/news.php?id=551#Color Code

Command-Line Options

- http://strategy.diabloii.net/news.p...nd-Line Options

Conviction

Countess rune drops

- http://strategy.diabloii.net/news.p...tess rune drops

- see also Runes; Runewords

Crafting

- Clvl requirement for crafted items

--- http://strategy.diabloii.net/news.p...r crafted items

Critical Strike

Crushing Blow

- http://strategy.diabloii.net/news.p...1#Crushing Blow

Cube

- Cubing

Curse

- monster skill levels

--- http://forums.diabloii.net/showthre...3%23post1811263

- shrines as

Damage

- Weapon Damage

--- http://strategy.diabloii.net/news.p...1#Weapon Damage

- Ethereal Weapon Damage

--- http://strategy.diabloii.net/news.p...l Weapon Damage

- see also Berserk; Vengeance Damage

Damage to Mana

Damage Modification

- Damage Reduced by

Damage Order

Deadly Strike

Defense

- Base Defense Rating

--- http://strategy.diabloii.net/news.p... Defense Rating

- see also Ignore Target Defense

Diminishing Returns

Double Heal

- see Potions

Drop Probability

- no drop

- calculators/accuracy

Enchant

- fire mastery * 2

Energy Shield

Enhanced Damage

- see Damage

Enhanced Defense

Ethereal

- chances, effects, bugs

- see also Damage

Experience

- http://strategy.diabloii.net/news.php?id=551#Experience

FBR, Faster Block Rate

- see Breakpoints

FCR, Faster Cast Rate

- see Breakpoints

Fend

- bug?

FHR, Faster Hit Recovery

- see Breakpoints

Fire Enchanted, FE

- bug

- explosion

Formulae

- code files

- sources

Frames

- FPS, frames per second

- 256

Freeze

- http://strategy.diabloii.net/news.p...hance to Freeze

Forge

- see Hellforge

FRW, Faster Run/Walk

Gambling

Gems

Grand Charms

Hellforge

- http://strategy.diabloii.net/news.p...orge rune drops

- see also Runes; Runewords

Hidden stats

- skeleton damage

- unlisted skill/synergy effects

Hireling

- see Mercenary

Hit Blinds Target

- http://strategy.diabloii.net/news.p...t Blinds Target

Hit Causes Monster to Flee

- how far; duration

Hit Recovery

Horadric Cube

IAS

Ignore Target Defense

- http://strategy.diabloii.net/news.p... Target Defense

Ilvl

- output from cube recipes

Imbue, imbuing

Immune

- breaking immunities

- immunity to Amp Damage

- immunities by level/monster

- percentage of immunes in game

Item Alteration In-Game

- Uzziah's guide

--- http://forums.diabloii.net/showthread.php?t=258325

Item Generation

Item stats

Jewels

Knockback

- http://strategy.diabloii.net/news.p...cause Knockback

Large Charms

Leech

- drain

Levels

- post #7 of http://www.battle.net/forums/thread...meplay&t=118470

- alvl

- clvl

- mlvl

- plvl

- qlvl

- rlvl

- slvl, max, calc

- Area Levels

- Level 85 areas

Leveling

- Chart

--- http://strategy.diabloii.net/news.php?id=512

- http://strategy.diabloii.net/news.p...#Leveling Guide

Life

- +max, Battle Orders, vitality

- see also Replenish Life

Lightning Enchanted, LE

- MSLEB

- sparks carrying cold/fire damage

Lying Character Screen

- specific wrong info

Magic Damage

Magic Damage Reduced

- Fire Wall etc.

Magic Find, MF

- MF Diminishing Returns Formulae

--- http://strategy.diabloii.net/news.p...eturns Formulae

- odds for unique/set/rare/magic

--- http://forums.diabloii.net/showthread.php?t=337803

- equipment

Magic Level

Mana Regeneration

- http://strategy.diabloii.net/news.p...na Regeneration

- see also Potions

Maximum Mana Potential

- http://strategy.diabloii.net/news.p... Mana Potential

Mephisto Maps

- http://strategy.diabloii.net/news.p...1#Mephisto Maps

Mercenary

- http://strategy.diabloii.net/news.php?id=580

Modifiers

Monster

- frames

- immunes, resists

No-drop

Off-weapon damage

Open Wounds

- http://strategy.diabloii.net/news.p...551#Open Wounds

OSkills

Physical Resist

- global

Pierce

- table, 6 times max

--- post #3 of http://www.battle.net/forums/thread...ameplay&t=16934

Pindleskin

Players

- effect of party on experience

- /players X

- HP and experience multipliers

Poison

- poison length reduced

Potions

- http://strategy.diabloii.net/news.p...ion Double Heal

- thawing/antidote multiple bonus

Prefix

- http://www.battle.net/diablo2exp/items/magic/

Prevent Monster Heal

- how long

- doesn't work on mercs

Proc'ing

- Chance to cast

Qlvl

- See levels

Quest drops

Quest Rewards

- ilvl

Replenish Life

- http://strategy.diabloii.net/news.p...#Replenish Life

- drain life

Requirements

Rerolling

Rings and Amulets

- See Amulets

Resistance

- similar to immune list

- spectral hit/magic resistant

Run/Walk

Runes

- finding (Urlik's Rune Finder's guide)

--- http://forums.diabloii.net/showthread.php?t=178289

- see also Countess; Hellforge

Runewords, Rune Words

- http://www.battle.net/diablo2exp/items/runewords.shtml

Set Items

- qlvl

Slow

- slows target by

--- http://forums.diabloii.net/showthre...7%23post3457497

Sockets

- Everything You Ever Wanted to Know About Sockets

--- http://www.battle.net/forums/thread...meplay&t=116343

- Sockets, by number and ilvl

--- http://www.diabloii.net/items/sockets-list.shtml

SoJ

- see Stone of Jordan

Skill Levels

Skill tabs

- merc effects

Small Charms

- http://www.battle.net/diablo2exp/items/charms.shtml

Smite

- which effects work

--- http://www.battle.net/forums/thread....mp=1#new136509

StatsBonus (damage multipliers)

Stone of Jordan

- Stone of Jordan Magic Find FAQ by Igor Potapov

--- http://strategy.diabloii.net/news.php?id=558

Switch (weapon)

- which effects stay

Suffix

- http://www.battle.net/diablo2exp/items/magic/

Superior

Synergy

Treasure Class

- http://forums.diabloii.net/showthrea...nique+monsters

- http://www.theamazonbasin.com/d2/for...howtopic=55546

To Hit

- http://strategy.diabloii.net/news.p...1#Chance to hit

Unique Items

- http://www.battle.net/diablo2exp/items/uniques.shtml

Unsocket

Upgrade, upped

- ethereal bug

--- See the bug's list (bugs)

- lower stats

--- See the bug's list (bugs)

Vengeance Damage

Vitality

- Battle Orders/+max

Walking/Running Speed

- http://strategy.diabloii.net/news.p...g/Running Speed

Weapon Damage

- see Damage

Weapon Speed

Yards by Resolution

- http://strategy.diabloii.net/news.p...s by Resolution

Zeal|||Tried a few of those links, and maybe it's just a temporary issue but it's not listing the full URL, adding the ellipses instead. None of the links I've tested work as is, this includes the Facts & Formulae page on Strategy Compendum, though that SC page is still there.

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